Feature request. AoE showcase button.

Hello.

I want to make suggestion about new installment of QOL features.

Suggestion:

Add a clickable eye-button that will show AoE zone for skills and weapons(if is applyable for PoE2).
I will depict this button here like this |☆|

Example:
Frost bomb spell.
Place stated button inside the description of the gem after the text line that describes radius of the spell.

"
Pulse and explosion radius are (2.4-3.1) metres |☆|


Button shall be visible only if gem is equipped and can be used.

Button shall be togglable.

If button will be toggled, area beneath the coursor shall be hilighted.
This area is centered under the coursor and displays the correct radius of the skill valid for the current player and accounting for player's modificators.
(for reference - you can look how skills AoE hilighted in various games of RTS genre. Like dota2 or LoL for current example.)

For the skills and effects centered around the player - use the same visuals as currently used for Presence display.

Additionally:
1) Precense display shall recive eye-button everywhere the text appears (Precence |☆| ). Currently Precense requires to hold courcor on the text to see it's AoE. This is not intuitive. If players will see an extra button they will want to click it + it makes such options more clear.

2) Only one AoE showcase shall be presented at a time (debatable)

3) Eye-buttons and AoE showcases should be disabled in maps and all hostile locations.
Eye-buttons and AoE showcases should be enabled only in towns and hideouts.

4) FOR CONSOLE PLAYERS and CONTROLLER USERS
4.1 - With controller, player shall:
-- select the button,
-- press and hold it, (debatable)
-- the pressed and hold button shall temporarly hide all open text panels , character screen , inventory , ecs.
-- the pressed and hold button shall show aoe
4.2 - For skills and effects like Precence that centered around the player - show AoE normally, just as it is currently displayed.
4.3 - For skills like Frost bomb that have radius and not necesaraly centered around the player. - Place the AOE center on the line of sight, directly in front of the model. Make skills AoE edge touch the character model's hitbox.
Spoiler
i suppose character model's hitbox is also a circle - in this example skill's Aoe circle and character's hitbox circle shall have 1 common point. This way skills AoE will be shown directly in front of the character.

4.4 - For other and future examples. - If AoE is an applyable variable for the skill, but cannot be described as a circle or centered around the caracter/coursor. - Place the correct Skill's AoE form on the line of sight, directly in front of the model. Make it have as little number of common points with character's hitbox.
4.5 - After player stops holding the button:
-- turn off AoE showcase
-- reopen character screen , inventory , ecs.
-- reopen all text panels at exact places where they were opened (becouse of this step I mentioned earlyer that you need only to hide text panels, not close them)

Thank you.
Last bumped on Jan 14, 2026, 5:51:23 AM

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