Im tired, boss

I'll start with the main thing: GGG turned out to be cowards with hidden medallion nerfs that they're afraid to admit, or something broke, and the situation is the same.
Second. I've been playing every day since Day 1 of the league. I have over 12,000 Divine Orbs in my ring, but I still don't have a single mirror. What's the point of working my ass off every day for 15 hours, trying to build perfect temples? There's no point. The game and the developers don't respect the player's time. You're not rewarded for your efforts; you just keep drifting along in a grind that's unsatisfying (like the entire game). Why does any player who's played 10 times less than me have exactly the same chance of accidentally getting a mirror? Yes, they were lucky, but I wasn't, you'd say, and you'd be right. Then the logical question is: why bother with anything else if the entire game is tied solely to luck?
I've played 6,000 hours in Part 1, and I've only gotten one mirror (I haven't even dropped a single one in the Affliction league). Right now, it's the best league I've probably ever played or will play in Part 2 in terms of currency farming, and I still don't have a mirror, and I've already spent 1,300 hours.
Dear players, stop buying support packs. You're not helping the game's development; on the contrary, you're helping lazy developers get lazier.
Last bumped on Jan 13, 2026, 4:24:17 PM
I'll be honest hearing this makes me want to not play at all lol. I've only put about 340 hours into the game since launch. You're doing my yearly play time in a little over 3 weeks.

I have no hope in hell of keeping up.
Tbh I'd be surprised if one wasn't tired after that many hours. The game has maybe max 250h of content per league on HC, half that on SC.

After that you've cleared all bosses, seen all unique areas, all mechanics, tried a bunch of different builds out.

There's nothing more left, except grinding stuff so you can clear a little bit faster and get more stuff to clear a bit faster, ..

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Weaver#3527 wrote:
I'll be honest hearing this makes me want to not play at all lol. I've only put about 340 hours into the game since launch. You're doing my yearly play time in a little over 3 weeks.

I have no hope in hell of keeping up.


You don't have to tho. You don't need hundreds of divs to see all content in the game; and you don't have to be a top grinder to have fun.

Can just do the content you want to and quit the league when you get bored.
Regarding Medaillons, I don't know what ppl are talking about. My temple has like 5 Spies only and is still only 30 rooms round about and I'm swimming in protection medallions. At one point today I had 6/6 and had to leave two on the ground.

The problem for me is really just the RNG of getting the correct rooms in the first place
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I have over 12,000 Divine Orbs in my ring, but I still don't have a single mirror.


What a weird thing to whine about. You already have 25x more currency than most players, if not more. Just buy the mirror.
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Regarding Medaillons, I don't know what ppl are talking about. My temple has like 5 Spies only and is still only 30 rooms round about and I'm swimming in protection medallions. At one point today I had 6/6 and had to leave two on the ground.

The problem for me is really just the RNG of getting the correct rooms in the first place




Let's see when you'll get to 40 + rooms it whenever i try to run temple after getting 41 rooms all of the sudden i don't drop locks as often as i did with <40 rooms , i tested it trying to figure it out on my <40 rooms temple i do drop 3or4 even more lock per run when i do the same with >40 rooms i barely drop 1 lock and it's from the elite barracs most of the time i've tried multiple times that "test" maybe 10 times i do alternate between less than 40 rooms and more than 40 rooms and the results are pretty much pointing in that direction i know 10 runs arent that revelent for a test but as far as i seen there might be a threshold after 40 rooms but this is my thought , beside that reading few forums posts about that medaillon thing i often see that people complaning about the lock drop rate are (for the most of them) pretty deep in temple building and few other folks saying that the lock drop rate is fine havent a big temple built yet.
You can't even buy a mirrior with your 12k divine orbs? That's how you should see it, the game is very RNG and you can use trade to fill gaps.
Tech guy
Last edited by Warrax#2850 on Jan 13, 2026, 1:47:45 PM
Although I do not agree with the majority of your points. I think this game desperately needs a couple of things.

1. Mirror/div shards. This would dilute the RNG quite a bit on its own.
2. High-tier currency (or any currency, even) should behave like the revamp they did on flammability/burning. The idea is that every time you don't drop a given currency, that should slightly increase the odds of dropping it the next time. That way, with enough playtime every1 would drop it. eventually. Yeah the base drop rates should be tweaked in a way that the average drop stays the same but that would highly incentivise play time other than pure luck
how is this not a crying thread?
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Weaver#3527 wrote:
I'll be honest hearing this makes me want to not play at all lol. I've only put about 340 hours into the game since launch. You're doing my yearly play time in a little over 3 weeks.

I have no hope in hell of keeping up.

You're fine. It's good for EA that there are people who clock 15,000 hours. You can do lots of interesting content in 150 hours. I actually think leagues are only worth about 200 hours right now, unless you enjoy grinding.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9

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