“Feedback on Exploit/ Economy Issues in Current POE2 League”

Open Letter to Grinding Gear Games:
When Exploitation Is More Profitable Than Playing Fair

Dear Grinding Gear Games,

I am writing this as a player who is still actively playing the current Path of Exile 2 league, still strong enough to clear content, and still invested in the game.
This is not a rage post, nor a complaint from someone who “failed the league”.

This is a concern about the economic integrity of the league — and how it is currently being undermined.

1. The core problem: Risk vs Reward is fundamentally broken

At the moment, exploiting party rarity setups, bot-assisted farming, and abuse-adjacent mechanics offers returns that vastly outweigh the consequences.

• Massive amounts of currency and high-tier items are generated early.
• Assets are quickly distributed through party members, mule accounts, or trade.
• When bans occur, they often affect only the farming account, long after the economic damage is done.

The result is simple and damaging:

“Even if someone gets banned, they still profit.”

When exploitation remains profitable, it will never stop.

2. The economic impact is real and measurable

This league, several key crafting currencies have reached prices nearly three times higher than the previous season.

This is not natural progression.
This is not late-league inflation.
This is not increased demand alone.

This is a direct consequence of:
• Currency inflation caused by exploit-driven farming
• A bottleneck in currencies that cannot be mass-generated
• Hoarding and speculative behavior enabled by early excess wealth

Legitimate players who reach endgame later are punished not by difficulty, but by a distorted economy they had no role in breaking.

3. The damage is not limited to exploiters

The current situation creates three classes of players:

1) Those who exploited early
2) Those who benefited indirectly (party play, early capital)
3) Everyone else

The third group — often solo or legitimate players — is forced to either abandon meaningful crafting, massively overpay, or disengage from the league entirely.

When fairness disappears, motivation follows.

4. Silence and partial enforcement erode trust

While bans and fixes do happen, the lack of:
• Economic rollback
• Chain-based asset removal
• Transparent communication

creates a dangerous perception:

“Exploit early, exploit hard — because the system allows it.”

Even if this is not the intention, perception matters.
A league economy survives on trust as much as mechanics.

5. This is not an accusation — it is a warning

This letter is not claiming malicious intent.
It highlights a systemic issue where short-term tolerance of abuse causes long-term damage.

If the cost of enforcement is always lower than the profit of exploitation, the system incentivizes abuse by design.

No balance patch can fix that.

6. What the community is asking for

Players are not asking for perfection — only deterrence:

• Faster and stronger intervention on exploit-heavy mechanics
• Economic corrections when abuse is widespread
• Enforcement that removes profit, not just accounts
• Clear communication that exploitation is not worth it

These actions protect not only the economy, but the credibility of the league itself.

Closing

Path of Exile has always been praised for its depth, complexity, and respect for player intelligence.

Please do not allow a league where playing fairly feels like the losing strategy.

We want to believe that effort, knowledge, and time invested legitimately still matter.

Respectfully,
A concerned but still committed player
Last bumped on Jan 13, 2026, 8:31:16 AM
Spot on mate!

Rarity found and currency drop need to be separated like POE1 to prevent that in the future. Exploit and bugs always gonna happen and fixin those during the league like temple example always gonna backfire and not gonna solve anything.

Dude or Dudette,

You are right, but you probably missed the root cause, the aggressive exploitation isn't just about flexing at being the first to conquer... I do believe the root cause is greed and financial gain, either in the form of views/engagement/subs but also connected to RMT.

It might take time, and many people will go against Temcent, but PoE2 was made with Temcent money, when player engagement starts to drop they know how to handle things... Look at Bungie and Sony...

Let it roll, I don't think 2026 will be the year that most of the issues pointed are going to be fixed... When things get dire, they will release 1.0 and boost numbers again, only after that a player drop might become more noticeable...

They created the economy and the rules, they are the ones to protect it, there is nothing we can do except wait and place our faith/hopes that someone will wake up, smell the coffee and do something...

Report Forum Post

Report Account:

Report Type

Additional Info