1 Hour in Drowned City!

How many ways do you have to slow a player down? I got the worst layout imaginable and was sure the path would certainly always be around the next corner. Water hags being a nuisance with zone-out spells everywhere. Zerglings surrounding me everywhere. Goblins jumping out of the crypts everywhere. Constantly forcing me to try to backpedal and clear choke-points before being able to progress forward. Oh, now I hit a wisp and everything in this next chokepoint is annoying. Oh, now I turned a corner and there's 3 rares and a blue pack on top of this Vaal temple event. Oh fk, the path isn't even on this side of the map. Let's back-track and look for it. This zone actually improved in one of the last seasons when you made it smaller. This playthrough feels like the first season all over again. What a horrible experience. Top players just find a way to equip a shield and run past it all and can beat the game in 4-5 hours while you force players who want to enjoy your game to slog through this crap taking 40 hours to beat the game. And your designs stack every possible way to suck the fun and enjoyment out of it. How is this enticing players to stick with your game and spend money in your online shop?
Last edited by Satharune#4954 on Jan 12, 2026, 10:39:40 PM
Last bumped on Jan 13, 2026, 2:05:25 AM
Yes we allready spoke about act 3 and 4 are garbage compared to act 1 and 2.

I hope they improve this.

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