Why is the aggro of enemies in the Temple so abnormally low?
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It’s far lower than that of enemies in regular maps—you have to walk right up to them to draw their attention, forcing us to hunt for faint, hard-to-see enemies hidden in every corner.
Last bumped on Jan 13, 2026, 2:04:30 AM
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It's not low, it's just effing weird. You have to find the last dude chilling in the corner despite you killing every other person in the room but as soon as the doors open the mobs from the other room start swarming in, sometimes including the boss of this room.
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If I had to guess its another mechanic ggg made to waste peoples time. Seems to be the theme of the game "how to disrespect players time more and how can we add more kiss curse mechanics"
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"Either I spot the last monster in its faded state and take it down with auto-targeting skills, or it remains passive and won’t attack me even when I get within close range. |
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