Amanamu Void kiting is bad

1. The mechanic is janky
Amanamu Void is not effective enough to prevent spawn killing, yet it can still block loot if monsters die as they release the void. This happens whether you are inside or outside the void.

It also behaves inconsistently with projectiles. If you hit a monster right at the edge and your projectile forks or splits, it can still kill monsters inside the void.

The kiting itself is a bad experience:

Monsters get stuck in narrow corridors

Delirium demons repeatedly cause enemies to stop moving every few seconds

If you play melee, you can easily kill monsters at the exact moment they release another Amanamu Void cloud.

2. Some builds are disproportionately affected
Melee builds are hit the hardest. DOT and minion builds are also heavily punished.

Even if you play none of the above, you are still affected. Any fire damage can ignite enemies to death while they are inside the void, unintentionally failing the mechanic.

3. It is anti-ARPG design
Showing loot that the player realistically cannot obtain is bad ARPG design. It is similar to enemies dropping loot as you die, or Rituals showing a Mirror when you do not have enough tribute to defer it. The frustration is amplified because this frequently is not the player’s fault, but the result of janky interactions. Seeing Omen of Liege on the ground is genuinely demoralizing, to the point where it makes me want to quit Abyss farming.

What makes this worse is that the mechanic actively punishes character progression. As your build becomes stronger, you are more likely to accidentally one-shot monsters inside the void, causing you to fail the mechanic more often. Getting stronger should make gameplay smoother, not more punishing.

4. It conflates easter eggs with a core farming mechanic
Some people defend this as a “nice little secret” or a “break from blasting gameplay.” That would be reasonable if it were not tied to core crafting throughput through Omen of Light and Omen of Abyss Echo, and if it were not tied to the most profitable mapping strategy.

Right now, these items ONLY drop from Amanamu Void monsters, and ONLY if they are pulled out of the void. This forces efficiency-oriented players (which I believe is the majority) to execute this so-called “nice little secret” hundreds of times. In practice, it is janky, unfun, and punishing.

For people who still defend this mechanic: increase your sample size. I have farmed close to 1000 abyss overrun, and every Amanamu Void encounter has been pure frustration. If it feels like a “nice little secret” to you, it is likely because you are only experiencing it in small doses.
Last bumped on Jan 12, 2026, 12:37:09 PM
+1

I mostly play Essence Drain so it's less of an issue for me since I just hit them with a DoT and spend the entire time kiting. However, it's an absolute nightmare on my summoner builds, especially if I'm using minions that are either naturally very fast (wasps) or ranged (powered zealot) and immediately aggro on the monster after peeling them off.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 11, 2026, 10:32:26 AM
Shhhhh....
this is a terrible mechanism. One of the worst actually, i'm totally for some hidden stuff that player have to discover but they should not be detrimental to gameplay. I just don't farm abyss bc it tilt me to know i'm missing on loot just because my build is to strong lol. What to you want me to do equip a trash weapon and wait for the mobs ? wtf is that.

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