Poor Gameplay Experience for Monk Players
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# Poor Gameplay Experience for Monk Players
Should Most Melee Classes Even Exist? ## I. Core Issues with Monk Builds 1. **Shield Charge Builds Lack Survivability** The Shield Charge build suffers from abysmal survivability. Additionally, the Soulrend skill requires both Wind Dancer and Ghost Dance, while the character’s effective health pool is far too low. 2. **Prohibitive Mana Costs** Mana consumption is outrageously high. With a maximum mana pool of 750, a single skill cast can cost up to 300 mana. After the removal of the Pathfinder’s mana leech nodes, the new support gem *Oath of the Vaal* only works for one skill—down from the previous universal mana leech on all damage. Combined with the already exorbitant skill costs, mana starvation is a constant problem. 3. **Unnecessarily Tedious Critical Strike Ball Generation** Gaining critical strike balls is overly cumbersome and difficult. Coupled with the heavy reliance on multiple Spirit skills, the build becomes extremely clunky and unenjoyable to play. 4. **Redundant Elemental Herald Skills** Skills like Herald of Ice, Herald of Lightning, and Herald of Ash cannot trigger on the same target simultaneously. Why not consolidate them into a single skill called **Herald of Elements**? 5. **Unusable Single-Target Melee Skills** This is a loot-farming game, yet some melee skills have had their attack speed reduced and only target a single enemy. These skills are essentially never used by players. ## II. Flaws in Monk Ascendancy Passives 1. **Unused Active Skill in Invoker Tree** *Unfettered Fury*, an active skill in the Invoker ascendancy tree, is completely unviable and sees zero play. It should be reworked into a passive skill. 2. **Poor Design of Shaula’s Zealot Tree** The core requirement of Shaula’s Zealot is converting damage to Chaos damage—but this key mechanic is tied to a ring instead of being integrated into the ascendancy’s own passives. 3. **Underwhelming AoE Range Talents** The newly added attack range talents offer negligible benefits to Monks. The base range of Monk skills is already vastly inferior to that of Titan skills; a mere 6% or 12% increase does nothing meaningful. Ultimately, the root cause is the excessively small base range of Monk skills themselves. Last bumped on Jan 11, 2026, 10:03:13 AM
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" If you say those words for Monk class that kicking monster asses in a sec, guess how they feel those playing Mercenary GL with Crossbow! |
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The only thing I agree with from this poorly translated post is that Unbound Avatar doesn't feel good. I'm not a big fan of cooldowns in general, so it might be personal preference.
Other than that, I think most of OPs problems center around Quarterstaff skills aswell, which I cannot comment on. That's not a general Monk issue tho. PoE2 0.4 Character:
https://poe.ninja/poe2/profile/Sadaukar-2191/character/Sadaukar_Vaal https://poe.ninja/poe2/profile/Sadaukaria-3556/character/IcySadaukar_Vaal OS: CachyOS (Arch Linux btw. <3) |
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