Seriously stop make players slow

Stop with all the movement nerfs.

Right now the movement speed is a huge issue overall. It gets worse when you consider that the only functional movement skill you have is blink. And maybe rhoa even if it does not give you a boost to movement speed the reduced penalty makes you just wildly faster with clearing.

All classes that dont have access to movement speed abilities or something like the rhoa mount will be in a hgue disadvantage in Trade League.

What the fuck is your plan wioth this nonsense?

Either make everything around as fast as everyone else or just add more movement speed abilities, buff penalty stuff instead of nerf it etc. etc.

This is the most annoying stuff ever. You keep nerfing movement speed, while at the same time keep other movement speed tech in the game.

Even why?? It doesnt make any sense. I get it Rhoa was way to fast, but adding 100% reduced Penalty barely changes that. Sicne you also nerfed everything else Rhoa Mount nerf is basically just the same relatively speaking.

And dont get me started with Temporalis and Blink. If you continue with your current approach to movement speed, then Blink has to go. It makes no sense to exist in the current way you approach this. In combination with Temporalis this gets infinitely worse. The Temporalis Price is absurd because of this. Yes the Temple Exploit and Temple farm also contributes, but not to this extend.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last bumped on Jan 12, 2026, 4:07:08 PM
The zoom-zooms get debuffed to normal speed, while the rest of us get slowed to a crawl. It's a very annoying issue for sure.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
To me how fast you move with 20% boots should be the base movement speed, and the mechanic where heavy armor slows you down should be removed.
The worst is when you get the chilled ground and temp chains map mods in the same map. A game where we are already at a disadvantage, the game becomes even more punishing when you die, and we lack the necessary movement abilities to deal with things, map mods further slow us down.
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Weaver#3527 wrote:
To me how fast you move with 20% boots should be the base movement speed, and the mechanic where heavy armor slows you down should be removed.



THIS ^
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This is exactly what I want as well.
The ground effects are terrible, but even with 20% movement speed boots, I still feel sluggish all of the times.

"
"
Weaver#3527 wrote:
To me how fast you move with 20% boots should be the base movement speed, and the mechanic where heavy armor slows you down should be removed.



THIS ^
|


This is exactly what I want as well.
The ground effects are terrible, but even with 20% movement speed boots, I still feel sluggish all of the times.

IMO blink should be removed or heavily nerfed in a way it cant reduce its cooldown at all. Maybe add some extra charges by default 2 and drastically reduce the spirit cost, maybe even make it a non spirit skill
"
Coldfir3#9471 wrote:
IMO blink should be removed or heavily nerfed in a way it cant reduce its cooldown at all.


Agreed


Comments about temp chains and chill ground
Use a silver charm, youre welcome.
Mash the clean
Last edited by Mashgesture#2912 on Jan 12, 2026, 12:55:53 PM
One of the problems with GGG is they can't be bothered to make monsters interesting. This is a problem in POE1 as well. All they can think of and do is to make the environment the biggest killer, when it should be the monsters we are facing.
Most player deaths are due to environmental hazards, just look at T17 maps in POE1.
All GGG do is implement stuff like chilled ground and temp chains which basically says we will cut your DPS and movement speed in half. This is such lazy game design and not a direction I am a fan of.
I've also come to hate acceleration shrines cause every time I get one I think "Wow this game would feel amazing if I could move and attack like this all the time".

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