Lythara in interlude
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This boss need to be nerfed in campaign, she doing too much random aoe unavoidable dmg.
Fight is requiring either a very good dps to oneshot and skip all mechaincs or too much chaos res/CI. AS melee persepctive boss is terrrible. Chaos whirlwind (purple vortex) a way too big (for such arena size), and duration is too long. The spear throw attack that creates a chaos whirlwind should be very predictable, so that a player who understands the mechanics can at least turn her around and have it create a whirlwind in the corner, leaving as much fighting space as possible. The purple balls that comes from whirwind shouldn't instantly shotgun player. Need to add some ramping dmg logic. Poison spread + disengage are overused. Cooldown need to be increased. In addition, there are combinations of spirits that can completely fill the entire space of the arena. May be there should be another way to activate spirits if player wants to. If it was a plan after all. I've completed compaign in parry+spear phantasy and thiss boss made be crazy. Only this one. Last bumped on Jan 10, 2026, 11:56:16 AM
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