Maps are hit and miss. what if we use that.
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create an internal independent rarity value associated with each map based on its ease of use and congestion so that congested ugly slow maps have a higher rarity associated with them to counteract the horrible sluggishness of working your way though it and also create a different sense of joy from other fast maps when you run them. Now all maps are fun in their own way lets go.
Last bumped on Jan 10, 2026, 12:52:21 AM
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