State of the game: patch 0.4

Hello!
I decided I would start doing these as I have know upgraded my computer and can play more comfortably. PoE2 is a fantastic game but holy damn there's so many problems right now. This is going to be a list of things I believe PoE2 needs to make in order to make the game better relating to what I have seen/done/played. I plan on doing them about a month into every league (if I remember).
I invite people to comment and share their thoughts either through this or with your own posts!
Anyways, getting into it:

1) Warrior changes: attack speed
For the love of all that is holy remove the reduced attack speed from nodes and increase the base up to 1.00. This shit is so stupid.
This league I decided to play a forge hammer/rolling slam build I have had in the works for awhile now and already had an idea of what my mapping weapon looked like. Colour me surprised when I found Shyaba, a unique two handed mace that gives me a 50% increase to attack speed. it's a level 30 weapon and is still my main weapon because everything else is WAY too slow. The 50% increase makes warrior feel normal to play, but hinders my actual damage. Why are we (Warrior players) being punished for simply EXISTING? Come on, wake up.

2) Druid changes: class feel, spell totem and minions.
We know this class is getting nerfed in the next balance patch, and if you didn't know that you do now! However I don't think it should. Druid is first time whilst playing PoE2 I've sat down and seen the vision for the game. It's so diverse, the skills looks and feel great, but why am I only just NOW seeing this?
We have 7 other classes in the game, why has it taken that long for this to be seen. Instead of nerfing druid (although some skills do need to be reigned in) the other classes need to be looked at more. Should everything play like Druid? Hell no, but we be able to have as much fun on Druid as we do for the other classes.
Speaking of!

2b) Spell totem and minion skills.
What happened? Like what actually happened? Who signed off on that?
Minions do little to no damage in higher levels. Pounce feels great, but the minions that you spawn die almost immediately forcing you to run Life Leech Support to give them a CHANCE, even then that doesn't the fix the fact that a stiff wind will knock them out for a fight. Wolf Pack is better in the regard of staying around, but the super low damage is a shame.

As for spell totem, The cost of summoning the totem is so absurdly expensive that it completely outweighs the use the skill. It's almost always better to run more spirit and use a Cast on Crit instead. What an absolute disservice to PoE1. Seriously, what were you guys thinking?

3) The league mechanic: Temple.
Okay, there's a lot of stuff around this and I'm not gonna hash out what everyone already knows again. If you really want to stay updated on that, go see Zizarian and Mathil. They've both done brief breakdowns on the overall situation. What I will say is that they should have waited till after the holidays to release the patch.

Anyhow. As for me and my experience, levelling with temple was great until act 4. I passed into act 4 and my temple got randomly upgraded, with all the mobs suddenly doing what felt like an extra 50% more damage with little to no explanation. I have died so many times in temple it's not even funny anymore. For example, one FH throw can easily kill a blue pack, sometimes even rares. In temple, it takes 2-3 to kill them provided they haven't killed me first (and yes, I've checked the mods on the temple. They didn't change at the time, not that a change would do that much to begin with). Although yes it should be more difficult, that's stupid.
It desperately needs to be explained more and balanced. Oh, and let us remove one room each time we open a temple. Why we can't do that is beyond me.

4) End game: I was gonna make a few pointers here but I think i'll wait till next league as that is the "end game" patch. Definitely needs a goal though, something to work towards.

TDLR: Honestly a good patch, but came at the wrong time and clearly wasn't thought through enough or was rushed.
Warriors needs a speed buff. Druids minions need a damage buff and Spell Totem needs to be reworked/fixed. Temple is a little too overtuned and isn't explained.

So yeah, Later ya'll.
Last bumped on Jan 9, 2026, 9:23:34 AM

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