Trials Of Chaos/Sekhemas Feedback
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Trials Of Chaos
-Escort Statue The escort should get progressively harder. At the end of the escort, there are sometimes two elevators carrying monsters but by the time they reach floor level, the escort reached its destination and so they despawn before being useful. Have the final elevators descend earlier. Add more magic/rare monsters. -Corruption Trial (Survive) Pacing in-between waves of monsters is *way* too slow. Each successive wave should get harder. Introduce more magic and rare monsters. I want tension to build up, I want it to get sketchy/chaotic. -Collect the Soulcores. When you collect a soulcore and run to deposit it, monsters spawn behind you as you run, posing no threat. There should be rare monsters waiting to intercept you as you return to deposit. -Bosses Not enough HP, I don't see boss mechanics. Generally, it's too easy even considering it's not an advanced inscribed ultimatum key from the boss. There needs to be more tension and the tension should increase throughout the rounds. More rare monsters, more magic monsters. Trials of Sekhemas -Hourglass Trial Sometimes no rare monsters spawn. That shouldn't happen. Otherwise, Sekhemas is good but honestly it's too easy. It would be nice to have more unique relics. Last edited by TheFARMBOT2000#7917 on Jan 9, 2026, 1:47:52 AM Last bumped on Jan 9, 2026, 3:17:07 AM
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-A super long, gut-shaped corridors
temporal chains and a 90% slowdown need to be added so that only true heroes can succeed Increase elevator wait times by 9000% (adds +90 hours of flat time) >9000% increase time for which time stops when trial master showing off his powers |
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Sounds reasonable. After all, easy games = bad games and we don't want this here
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