Dodge Roll/Sprint
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MAKE THEM DIFFERENT BUTTONS
Or put an option to disable sprint entirely. Last bumped on Jan 9, 2026, 4:56:23 AM
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+100000000000
Bad implementation that should have an easy solution. |
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Controllers need more buttons for that.
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Or they can just tone down the ludicrous stun from being lightly tapped while sprinting.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607
0.3 https://www.pathofexile.com/forum/view-thread/3850769 0.4 https://www.pathofexile.com/forum/view-thread/3906652 |
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+1
A separate keybind for dodge is definitely needed. Or at least make it double tap to enter sprint mode. 90% of the time I press that button I specifically want to dodge and NOT sprint. It is especially bad with Blink, sprint activates like 95% of the time, it feels like one needs to write a script that releases the button after 50 milliseconds or something to make it usable. Honestly, I wouldn't mind if sprint was removed entirely. It just feels bad. Way worse than in any other game I ever played by a wide margin. It also feels like a band aid solution to slow traversal in PoE2's huge areas. There has to be a better solution. " You can have separate configurations for controller and keyboard/mouse. Controller support doesn't mean the whole game needs to suffer from consolitis. " I don't feel like this goes far enough. Even If I don't get stunned I often don't want to continue moving in the same direction after dodge at the first place, not even by the distance it takes to stop sprinting. Last edited by Azorien#2307 on Jan 9, 2026, 4:56:41 AM
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