Could GGG please consider removing Gravebind Rope Cuffs?

Could GGG please consider removing the item Gravebind Rope Cuffs in the 0.5 league? The mod on this item — "Enemies in your Presence killed by anyone count as being killed by you instead" — enables the creation of highly distorted builds: characters with extremely high rarity and massive Presence radius, yet possessing virtually no combat power or survivability.
This item is also a key enabler of severely unbalanced loot-farming parties, which significantly harms game balance.
Last bumped on Jan 8, 2026, 6:12:37 AM
+1

remove party play bonus as well


we have to even the field more to see where the actual issues are.
Guys dont be so naive. The economic disadvantages you notice come from different directions, not just partyplay.
People can focus on specific aspects of the game, specialize and then get advantages because of it. Lets say a guild starts to craft together, is making a fortune of it and therefore gets ahead currency wise to craft even more.
Then we have people with builds going for pinnacle content early in the league, specializing in this part of the game and again, getting more currency than average-map-farming-joe.
Its about knowing what to do when, and how to.
I see where you are coming from, you feel left behind and see groups drop alot of stuff and get jealous. It takes some preparation to do so and it can be fun to start a party, plan which items who needs when to get ahead and all.

To me, whats a more serious issue are things like exploits, botting and RMT.

Botting leads to RMT. RMT is a way to gain a headstart, allowing to be able to compete in the tradewar earlier which again snowballs, especially early in the league.

Exploits are just BS draining the fun of the natural way the game was intended to be played, should be punished and treated ASAP.

You are swimmming in a big ocean of possibilities and are just looking at the swarm of macreles eating more fish than you while in relative they are not eating more...
Deep down in the abyss there are bigger, more dangerous creatures you should be scared of.
Last edited by Nurgus#7460 on Jan 8, 2026, 5:24:41 AM
??

im just talking about evening the playing field.

RMT'ers gunna RMT
botters gunna bot
exploit is the wrong word, just an oversight by the dev team, happens in EA

all that to say, easily achievable buffs in party play where you can stack 500% rarity is insanely OP and should be removed.
Ok, since you dont follow my logic, i follow yours.

Parties gonna Party.

problem solved.

Apart of that, Exploits are Exploits and should be named by that. I dont specify which exploit im talking about nor when it happens.
You name it by yourself, unintended game behavior leading to advantages only people using the exploit will have and often making every other aspect of the game ( speedwise or economically) less efficient.

This problem has a stronger influence on the market then some random groups.

You can have the rarity bot in duo game aswell. If you want to play solo, do that and deal with the problems you face.

Stacking rarity to certain thresholds is not that hard. Its around 60-100% rarity.

Why do you want to flatten out the difference in playstyles for your egocentric view on this game.

Im a solo player btw.
Last edited by Nurgus#7460 on Jan 8, 2026, 5:49:09 AM
I agree with removing Gravebind.

Not sure what "remove party play bonus as well" means. As it stands parties are getting significantly less loot per person than solo players. According to a quick google search a party of 6 gets about 250% more currency. Since you have to split that among all 6 players, that buff would need to be 500% just to even the playing field in terms of loot per person.
Problem is not gravebind itself, as it can be used to trigger on kill effects for some fun configurations. Problem is GGG's ancient and busted shared loot system that starts raining div like wisdom scrolls once party gets enough rarity.

This is not MMO, GGG cannot expect every player to join a guild or sit with no currency. Having no active friends to party with shouldn't cost you 9 (or 99 before temple nerf) div per run. Being solo is not skill or build or tenacity or knowledge, game should support solo and party equally.
Last edited by Echothesis#7320 on Jan 8, 2026, 6:07:03 AM
"
askii#5202 wrote:
I agree with removing Gravebind.

Not sure what "remove party play bonus as well" means. As it stands parties are getting significantly less loot per person than solo players. According to a quick google search a party of 6 gets about 250% more currency. Since you have to split that among all 6 players, that buff would need to be 500% just to even the playing field in terms of loot per person.


It doesn't work like that, because your 500% more currency from separate maps would all be low rarity. On the other hand even a few extra div per map nets way more profit than a mountain of alch, tier 1 ex, and some chaos. Thats how poe market organized itself.
Last edited by Echothesis#7320 on Jan 8, 2026, 6:12:56 AM

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