Spirit Reservation: 11% Efficiency not correctly reducing 100 Spirit cost below 90
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Bug Reference Number: #3502065043
There appears to be a rounding or breakpoint issue with Spirit Reservation Efficiency when using Cast on Critical (23% Quality). With a base cost of 100 Spirit, 11% Efficiency is failing to reduce the reserved amount further than the 10% efficiency threshold. Setup Details: Total Spirit: 149 Other Reservations: Wolf Pack (60 Spirit) Target Gem: Cast on Critical (23% Quality / 11% Reservation Efficiency) Base Spirit Cost of Gem: 100 Steps to Reproduce: Equip Cast on Critical with 10% Reservation Efficiency. The UI correctly shows 90 Spirit reserved (Expected based on \(100/1.1\approx 90.9\), rounded down). Increase efficiency to 11% (via 23% quality).The UI still shows 90 Spirit reserved. Expected Result: At 11% Efficiency, the reserved amount should drop to 89 Spirit (\(100/1.11\approx 90.09\), which should ideally not round to 90 but rather to 89 depending on intended floor/ceiling logic). Given the tight margin for me here with me literally missing out on 1 spirit I am a bit sad, this missing 1 Spirit prevents the build from functioning as intended. Essentially this makes the quality upgrade via corruption here useless, the reservation remains static at 90. Last bumped on Jan 7, 2026, 11:41:20 PM
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