[Suggestion] New Medallion: Xiuhcoatl's Medallion (Resets Temple)

I would like to propose an idea for a new medallion called "Xiuhcoatl's Medallion" that completely resets the temple. This would be handy for players that bricked their temple and want to reset and start over. The name Xiuhcoatl was taken from Aztec culture representing fire and destruction.

Xiuhcoatl's Medallion
Use to destroy all rooms and paths in the Temple, resetting Temple to its base empty state.
Last edited by CharlesJT#7681 on Jan 8, 2026, 7:28:27 AM
Last bumped on Jan 8, 2026, 7:29:26 AM
Actually a good idea, and its thematic
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Actually a good idea, and its thematic


I just hope GGG adds a new medallion to reset the temple in a future 0.4.X patch. If someone bricks their temple, you're screwed and can no longer progress. Let us start over.
Last edited by CharlesJT#7681 on Jan 7, 2026, 1:50:00 PM
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If someone bricks their temple, you're screwed and can no longer progress. Let us start over.

Excuse me? You can reset temple already....
On Probation Any%
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Dxt44#4050 wrote:
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If someone bricks their temple, you're screwed and can no longer progress. Let us start over.

Excuse me? You can reset temple already....


Not really. The best you can do is painfully slog through horrendous RNG and slowly battle your way to the architect/atziri to delete a portion of your temple, not including the restricted rooms which could be way out in the corners and hard to access.

The only real way to start over is to make a new character. Without doing that, you have to keep trying over and over to reach all of your restricted rooms and run them to get them to get deleted, which could take 10+ hours for some people depending on how many they have placed, and then once all of the restricted rooms are gone, you have to run the architect/atziri over and over to destroy the rest of your rooms.

It's extremely convoluted and way too time consuming. Building is already way more than time consuming enough. There's no reason to make starting over so difficult too.
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Not really. The best you can do is painfully slog through horrendous RNG and slowly battle your way to the architect/atziri to delete a portion of your temple, not including the restricted rooms which could be way out in the corners and hard to access.

That was not my point, pay attention.
I resetted temple three times with no issues and pretty fast, but I actually pay attention what I am doing.
On Probation Any%
Last edited by Dxt44#4050 on Jan 7, 2026, 2:02:14 PM
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Dxt44#4050 wrote:
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Not really. The best you can do is painfully slog through horrendous RNG and slowly battle your way to the architect/atziri to delete a portion of your temple, not including the restricted rooms which could be way out in the corners and hard to access.

That was not my point, pay attension.
I resetted temple three times with no issues and pretty fast, but I actually pay attension what I am doing.


Nobody cares, bro. The reset experience is incomplete, unintuitive, and unfun. Nobody wants to do that. How bad it is also highly depends on how many restricted rooms you placed down and how far away they are from your paths. So, saying you've done it means nothing to someone who watched no guides and placed a ton of restricted rooms down and has a really messed up temple. It's literally irrelevant.
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It's extremely convoluted and way too time consuming. Building is already way more than time consuming enough. There's no reason to make starting over so difficult too.


Precisely. Could not of said it better.
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Nobody cares, bro. The reset experience is incomplete, unintuitive, and unfun. Nobody wants to do that. How bad it is also highly depends on how many restricted rooms you placed down and how far away they are from your paths. So, saying you've done it means nothing to someone who watched no guides and placed a ton of restricted rooms down and has a really messed up temple. It's literally irrelevant.

Very good actually. It filters certain players from playerbase who nobody wants.
On Probation Any%
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Dxt44#4050 wrote:
Very good actually. It filters certain players from playerbase who nobody wants.


You're trying to turn players away from PoE2, which is bad thinking.

For GGG to make this a successful arpg, you want to encourage more players, not less. This comment fails to see the forest for the trees. Some words of wisdom.
Last edited by CharlesJT#7681 on Jan 7, 2026, 3:46:37 PM

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