Serious Auto Triggered Sprint Problem After Using Blink
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I'm playing a build around "Blink" Of "Sands Of Silk" recently, and I encountered a serious game experience problem:
auto triggered sprint after using Blink. after press SPACE key to use Blink, 2 scenarios would happen 1. release SPACE quickly enough, auto sprint wouldn't be triggered 2. release SPACE not that fast, auto sprint would be triggered then stopped (with a emergency brake animation) scenarios 2 would lead to a serious result: Character Got Heavy Stunned By Monster Then Be Dead but the "Space Key Hold Time Judgememt" is so strict that scenarios 2 would happen 80% then I don't know if network lag would also leads to wrong triggered sprint (players released Space Key but still judged as holding) GGG designers, you should not just stay away and drink coffee anymore, fix "dodge roll, blink, sprint" mess Last edited by InterfaceBoy#4817 on Jan 19, 2026, 1:50:43 AM Last bumped on Jan 19, 2026, 1:39:03 AM
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" yup |
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update 2026/01/19
"dodge roll" & "sprint" & "blink" mess still not be fixed Last edited by InterfaceBoy#4817 on Jan 19, 2026, 1:50:51 AM
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