We need you to decide GGG

I would really like to see some stability in the content of this game. A lot of things change out of nowhere, and we get lost right away. I have thousands of hours played (almost 6000). I am extremely disappointed with the direction this game is taking.

My participation in the league was brief for specific reasons; when I finished them, I went back to standard mode.

1- Citadels are spawning less. "Yeah, I know how to get a direct road on the atlas and you'll find it." Wrong, I've been playing for over 13 hours today, ZERO citadels.

2- Melee characters continue to lack health, armor, and efficiency. It's inappropriate for the toon to hit 3 or 4 times and then run from the monsters; that's not melee. The defenses provided by the game are inefficient.
It's obvious that passive tree lacks of points for max life, vitality, and life. How is that not obvious? I see players with 85k armor complaining that they couldn't tank. Anyone playing melee doesn't want to be running away every 2 hits. Is that so hard to understand?. the only effecient def resource of this game is ES. we need balance

3- Undefendable and invisible ground effects

There are charms for poison and chaos that don't neutralize this ground damage; there's nothing to indicate that there's poison or chaos on the ground. This is punishment for melee players. In fact, there's an excessive amount of ground effects in this game, with no defense whatsoever.

4- Wolf druids get stuck after using Pounce on certain objects in the maps. To get out, rolling doesn't work; you have to wait for the cooldown to end, and by then more than 50% of your life is lost.

5- The fog in the Atlas.

If I've already explored an area, it should be fog-free, but I don't know how it's right to wait at least 1-2 minutes, returning to the center of the Atlas to dissipate the fog again. I don't understand how this can be right.

6- Excessive number of maps with narrow passages.

7- Some items in the hideout should have been removed a long time ago. The recumbinator is one of the most useless things this game has. At least the player should have the option to remove something from HO that they no longer want to use. There are many people who don't base their economy on randomness; unfortunately, 99.9% of the content in this game is rigged and random. The player becomes a hostage to randomness after using the first essence to "craft" an item. It would be generous for this game to have alteration orbs and scouring orbs, instead of this bunch of omens. Remembering that not all players have the same RNG. recombinator with omen is a joke, please stop mock on me, please.

8- Spirit.
Why doesn't the spirit follow the rare monster on its own to possess it permanently?

I have a problem because I kill the monsters so fast that this slow spirit doesn't reach it in time. Another thing regarding possessed rare monsters: this content is bad because of the loot; it's too much work for a paltry reward. tested with alot of MF and atlas passives for spirit thing. ZERO success.

9- Constant manipulation of how the player will play and use the game.

Up to this point, I didn't understand. Why can't the druid use a unique scepter?? I also don't understand why this game has so many penalties for everything. Gear, map, passives, support gems, unique items, and crafting. Everything has a penalty, my god. i saw points in passive tree, with with absurd penalties, -25 to global defense, reduced Reserved Spirit efficiency by 25%, reduce 5% attack speed, etc., etc...

10- Constant nerfs to good items, and an ocean of useless items.

I don't play ranger in PoE2, and I never will, but I discovered today that they nerfed the Gemini Bow. It's as if 99% of the drops are actually good.

11- Loot.

The most important thing in ARPG games is the loot. Strangely, the game is addicted to dropping orbs of transmutation (level 1) in level 82 areas. Just like regal shards dropped by level 82 bosses, I have 99, 98, (2) 96 and 93, the ritual altar only spawns horrible items, 99% of the breach rings in level 82 areas only roll with evasion and mana, and there are still level 1, 16, 26, and 33 items dropping in level 80-82 areas.

Why don't you stop adding content for a while and start fixing the game from the root? Nobody will mind, the customers will be very grateful if you fix 50%.

I still don't understand your philosophy for PoE2, and I don't understand why game development took this direction.
Last bumped on Jan 5, 2026, 6:41:09 PM

Report Forum Post

Report Account:

Report Type

Additional Info