Atziri Temple Feedback and Suggestions

First time leaving any feedback about the game so here goes...

Good points of feedback about Atziri Temple:
- It is something very different from mapping
- It requires thought and planning to have better returns
- It runs smoothly with my PC unlike Abyss launch
- The mob density feels perfect
- The scaling of mobs as more rooms are added feels good. It requires a strong build to complete the temple

Points of feedback that missed the mark about Atziri Temple(IMO):
- There is minimal information about how the temple works effectively. The gem skill videos, that are already in the game, would be a great reference to how you could demonstrate the basic workings of the temple
- Similar to the previous point, it required too much guessing/failing to understand destabilization. For some, it would push them away from engaging. I'm not saying there shouldn't be 'ups and downs' with your choices but it wasn't conveyed easily
- The mobs wouldn't engage in fighting on occasion and you would have to search the rooms to find them standing still or bugged all together
- The loot that drops on the floor are way over tuned as I'm sure you are very aware of (But don't go too far the other way please)

Suggestions on improvements going forward with Atziri Temple (IMO)
- Creating an optimal temple has become the most enjoyable part of this mechanic. I suggest focusing on how to improve temple building and taking it to another level
- The checkpoints being located at the end of a string of rooms is a pain at times. When accessing the Temple Console, let us click any room we have cleared to fast travel to it
- This will upset some people I know... Make the locking of rooms a little more difficult than what we have right now (which as of now is any room). I think Tier II rooms being required for locking would be a good middle ground of difficulty and strategy
- Defeating Atziri should not destabilize your temple progress unless you choose to do so. More on this below
- Having multiple ways of accessing the fight would be an option: Defeating a certain number/series of Tier III unique bosses, getting a lucky key drop that could be a sellable currency on the exchange, etc.
- I think the changing of the temple layout would be an interesting way to make it feel fresh:
- Defeating Atziri would give you an option of resetting the temple, changing it's shape, starting location, adding new rooms and medallions, and adding a few more total room slots to build with.
- For those who don't want to reset, they can choose not to

All in all I really enjoy this mechanic and I hope to see what's new in future leagues.
Last bumped on Jan 5, 2026, 3:43:42 PM

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