Temple UI consistency
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I'll start off by saying I know it's mostly my own fault for not double, triple, quadruple checking before acting.. But...
I was trying to squeeze in rooms wherever i could on my temple after the T3 lock changes to keep my snake as safe as possible, was just about coming back around to the start point and was using the 'safe' areas near the spawn to place things i couldn't connect to the rest of my chain anywhere (chest room, generator, etc) I'm no longer using the plan I made for the temple since it became so difficult to ensure the safety of the chain while aiming for specifics, so was using the UI to work out what connects to what when placing rooms and doing the best i could which was working fine I had a given chest room left, and a spymaster medallion When placing given rooms it will show you where they do/don't connect to via drawn paths between the rooms that will connect When placing medallion rooms it doesn't show you any paths at all When placing a given chest/generator/etc next to a path with no other available connections, it will also not show any paths at all Maybe you can guess what my silly self did TLDR; The UI is inconsistent between medallion/given rooms during placement, and it made me think I was placing a chest with no connections when i was actually placing a spymaster with 3 connections 45 room temple built over a couple weeks to 5 room temple in a single run, i'm a bit grumpy now Last bumped on Jan 4, 2026, 9:25:59 PM
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