Some thoughts on the current state of the game / economy
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I’ve been putting a lot of hours into PoE2 lately because I love the core gameplay but I’m starting to hit a wall with the current state of the market. (that's why i decided to move into the SSF league and post a message here)
It feels like the economy is way too easy to exploit right now. If you're there at the start of the league, everything is accessible and prices make sense - at the beginning. But if you join 3-4 weeks after the start of the league, the barrier to entry is insane; prices skyrocket to the point where it feels impossible to catch up (not for everything). On top of that, every new league seems to launch with unforeseen exploits that the devs didn't catch. These day-one exploits permanently inflate the market, making it feel like the economy is broken before most people even reach the endgame. It rewards those who abuse mechanics early and punishes everyone else for the rest of the season (cf. last patches) One suggestion I have to fix that issue would be to delay the opening of the trade market for the first week or two of a new season. This would give GGG some breathing room to balance any unforeseen exploits before the economy gets out of control. It would also encourage people to actually play the game, craft and farm their own gear at the start, rather than everyone just rushing the market. Also, I have to mention the optimization issues. The performance drops are becoming a real dealbreaker, especially in dense encounters (abyss) with AMD GPU. It’s hard to enjoy the grind when the frame rate or lag starts interfering with the actual gameplay. PS : It's just a suggestion as a player. Last bumped on Jan 4, 2026, 9:45:05 AM
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" #1 Regarding Technology: Efforts are being taken to improve performance, this is most visible with SMP scheduler that Jonathan is working on. It would be fair to say, that it is already a substancial improved when compared to windows scheduler. This things take time, it would probably take Intel or IBM a year or two to write a proper scheduler. Judging by the performance Jonathan scheduler introduced on Playstation, I think we are on a very good spot now. There is a lot to iron out, let's wait and see. #2 Economy: the only way that economy can be protected is by deterrence, this means we need harsh punishments like bans served much faster. As long as there's people willing to purchase from RMT and a side market, economy will always be exploited. I am totally on the side of deterministic crafting, it's not the games vision, I accept that... But deterministic crafting would tackle a lot RMT. #3 Time: League mechanics tend to obfuscate other mechanics, they should never provide a turnover that makes other mechanics not worth time. Mapping solo rewards, even juiced are pathetic compared to League mechanics reward wise... Gravebind needs to go. |
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#2
Same RTM or ocassional short lived exploits were avaliable in previous leagues but it didnt ruin the economy like in this league [Removed by Support] decisions by devs are all at fault here 1. Planning league start close to vacation time. 2. Not delivering on expectations: no endgame changes, lackluster league mechanic that was not worth to do. I get that things not work out, strike out retarded and moronic from this one point. 3. So in panic just before going out on holidays rushing its buffing to crazy legal exploit level 4. After coming back blocking everyone who didnt grind a snake during christas and new yer time from doing so, but not wiping all temples. So people who did can still print just at little slower pace. Wiping temples had some small chance of saving stuff. Im not interested in SSF, I want team play and good teamplay on high difficulty advanced mechanics require stuff Prices of all, not just ready items but even if you are advanced crafter prices of crafting material are at insane level impossible to catch up if you didnt made exploited printer temple Nothing left to do but quit. Last edited by Sam_GGG#2420 on Jan 4, 2026, 9:47:45 AM
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