Jump function for dodge
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GGG, could you please consider creating an alternative animation loop for the rolling dodge move when using it against something your character might jump on? It's absurd to watch a character try to roll over a half-meter-high obstacle when they should be able to easily jump over it.
Neden yaşıyorsun? Last edited by Jideament#2792 on Jan 4, 2026, 6:12:30 AM Last bumped on Jan 4, 2026, 6:10:44 AM
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