Stuns are still the most annoying part of Poe2
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Since launch stuns have been quite annoying, both early game and late game.
Double stun charm is great to avoid stunlocks but that initial stun will always be an issue imo. At endgame max mapping, especially vaal mobs, stuns are the only thing I really ever die to. That is because at max maps mobs move very fast(vaal base speed is also silly fast) meaning the moment you are stunned, you are also surrounded by a group of mobs and can die before you recover from that single stun. (Stun charm doesnt help here) At early game it can also be a huge pain, I am currently enjoying a fireball base build, fireball though has a somewhat lengthy cast time unlike other spells which are almost instant. So again the only time i ve died was because I get stunned, which cancels my fireball, which then allows vaal mobs to surround me and kill me before I recover. The other problem here is that this is not that of a common occurrence, which means we are not going to be wasting points trying to increase stun threshold with ES when you can use it to boost global defenses or damage, this understandable leads to that weakness to stun kills. I dont rly have any suggestion, just wanted to mention that since the launch of poe2 stuns have pretty much been a consistent annoyance https://poe.ninja/poe2/profile/Ash-9143/character/Ash_Pierce Last bumped on Jan 4, 2026, 6:05:54 AM
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Only because the game is meant to be clunky. Similar to how incredibly annoying chilled ground is just because you are meant to move and act slower.
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