希望你们的团队能够意识到你们到底做了一个什么**游戏 I hope your team realizes just what a ridiculous game you've made
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在流放之路2刚上线的那个月我甚至花了大价钱购买加速器和游戏账号,不断地给我的朋友们推荐这款游戏,跟其他人争论这个游戏和暗黑破坏神4到底哪个更好玩,当时我非常喜欢丰富的技能构筑和装备,但是四个赛季过去我才意识到,这游戏就是路边的一坨狗屎。
所谓的丰富技能最后只有几个能用的,一整个赛季都要看所有的职业围绕着少的可怜的几个强力技能去开发BD,你们做了那么多技能宝石有什么用呢?传奇装备的效果看起来就像用AI随机生成的一样,95%的传奇装备都完全没有掉落的必要,纯粹是在浪费我的背包。 你们的开发团队也许根本不玩这个游戏,又或者你们根本不知道在2025年一款优秀的游戏到底是什么样的。从这几个赛季更新的内容来看,我只能看到你们的傲慢和无知,你们一步一步地挑战着每一个玩家的底线。2025年了你们还在用8个格子的装备占用玩家的背包,强势的bd说砍就砍,地图构建麻烦的要死,没有一个地方的设计能称得上是“为玩家服务”。你们所有的设计核心好像就是要达到一个目的:恶心每一个喜欢这款游戏的玩家,直到没有人愿意玩这个傻缺游戏。 凡是对玩家有利的设定是一定要改的,凡是能给玩家省事的机制是一定要修的,凡是恶心玩家增加游玩成本让他玩起来不舒服的,那恭喜你我一定要加进去。这个赛季的地图问题只是引爆大家对游戏不满的导火索,背后还是你们的团队根本没有运营一款大型游戏的经验和智商。我想问问你们的设计团队,你们真的有人玩过这款游戏吗?你们真的发自内心的认为现在这款游戏是一个“好的游戏”吗?抛开你们那些自以为优秀的别具匠心的弱智设定,这个游戏还剩下什么? 我真的不想再碰这款游戏了,我现在非常后悔充了钱在这坨屎上面。以后也不可能再给其他朋友推荐这个游戏了,GGG,干得漂亮。 .The month Path of Exile 2 first launched, I even spent a lot of money buying a booster and a game account. I kept recommending the game to my friends and arguing with others about whether it was more fun than Diablo 4. Back then, I really loved the complex skill setups and gear. But after four seasons, I realized this game is basically a pile of dog crap on the side of the road. All those supposedly diverse skills? In the end, only a few are actually usable. An entire season revolves around every class building around the few ridiculously overpowered skills. So what's the point of making so many skill gems? Legendary gear looks like it was randomly generated by AI. 95% of legendary gear is completely unnecessary to farm and is just wasting space in my inventory. Maybe your development team doesn’t even play this game, or maybe you have no idea what a good game in 2025 should look like. Judging by the content updates over the past few seasons, all I see is your arrogance and ignorance. Step by step, you’re pushing the limits of every player. It’s 2025 and you’re still using 8-slot equipment taking up players’ backpacks, nerfing strong builds whenever you feel like it, and making map building a painful mess. There isn’t a single design choice that can genuinely be called “player-friendly.” It seems like all your design goals are centered around one thing: frustrating every player who likes this game until no one wants to play this stupid game anymore. Anything that benefits players gets changed. Anything that makes things easier for players gets nerfed. Anything that annoys players, increases play costs, and makes the experience uncomfortable—that gets added in without question. This season’s map issues are just the tipping point for everyone’s frustrations. The underlying problem is that your team simply has no experience or brainpower to run a big game. I want to ask your design team—has anyone here actually played this game? Do you really, from the bottom of your hearts, think this is a “good game” now? Setting aside your so-called ingenious but dumb design ideas, what’s even left of this game? I honestly don’t want to touch this game anymore. I really regret spending money on this piece of crap. I won’t be recommending it to any friends in the future either. GGG, well done. Last bumped on Jan 4, 2026, 7:52:26 AM
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