Extremely difficult temple build now
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I just finished 10 runs.
Despite that 30% adjustment, I'm getting too many rooms destroyed to progress. Unless I get deck of room cards that allow me to get Tier 3 level, it seems like I get at least 4-5 reliably destroyed at the end of every run. The problem is when I get the deck of room cards, the cards are random where it is hard to make tier 3 out of it, and is mixed with path. So my effective room placement is usually anywhere 1-3 rooms placement per run, then I get reliably get 4-5 destroyed, giving me a net negative. Even if I want to diversify my pathing out of that - spymaster snake trick - the lack of rooms available to place to begin with makes it impossible. After 10 runs, I made a few progress at some point, but due to too many room destruction im actually back to where I was before i started the run. I guess that's it for me boys. GLHF Last bumped on Jan 3, 2026, 4:11:59 PM
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edit.
I guess its original intention is to hunt Atziri. So if you are just doing Atziri, nothing has changed, although rewards are not good enough for me to do it. While some people liked this mechanics and gameplay, for me it was really the "puzzle" component of the temple I enjoyed. That solving puzzle to increase the rewards was the game real endgame experience I had been missing in many ARPGS |
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