|
So, this game's vision seems to be a sort of loot scarcity promoting trade amongst players instead of targetted farming, which is fine in a sense, but Party Aurafarming kills entirely the premise and wrecks the economy, all while enabling RMT.
To fix this, it's rather simple: get rid of Gravebind's effect of "enemies killed in your presence counts as killed by you" and never insert this on any future items. This will stop the absurd premise of a Player Character that does absolutely nothing but be a glorified porter. This isn't a japanese manga, we don't need those.
Also, Magic Find / Increased Rarity on gear should never have been a BiS as far as item mods go (if you care about loot). I honestly think this mod shouldn't even exist, but if you must, at least cap it to a low value, like 30%, and leave it at that.
This will make it significantly more difficult for farmers / bot farmers to set up a system to collect and sell currency for real money, while also making building your character more interesting because there won't be a need for completely wasted slots as far as build performance goes.
Ideally, party farming should also have no bonus to loot, but I'm sure this will never happen (I would actually prefer you allowed solo players to control the difficulty from solo to duo to group). The group effort is already sufficiently boosted by the cooperation between players, there's no need to increase the loot even further.
Alternatively, just make a league for Solo Players + Trading, where players cannot group and can only trade with other solo players.
Last bumped on Jan 3, 2026, 6:17:14 PM
|
Posted byFenneric7777#4268on Jan 3, 2026, 3:20:23 PM
|
"
So, this game's vision seems to be a sort of loot scarcity promoting trade amongst players instead of targetted farming, which is fine in a sense, but Party Aurafarming kills entirely the premise and wrecks the economy, all while enabling RMT.
To fix this, it's rather simple: get rid of Gravebind's effect of "enemies killed in your presence counts as killed by you" and never insert this on any future items. This will stop the absurd premise of a Player Character that does absolutely nothing but be a glorified porter. This isn't a japanese manga, we don't need those.
Also, Magic Find / Increased Rarity on gear should never have been a BiS as far as item mods go (if you care about loot). I honestly think this mod shouldn't even exist, but if you must, at least cap it to a low value, like 30%, and leave it at that.
This will make it significantly more difficult for farmers / bot farmers to set up a system to collect and sell currency for real money, while also making building your character more interesting because there won't be a need for completely wasted slots as far as build performance goes.
Ideally, party farming should also have no bonus to loot, but I'm sure this will never happen (I would actually prefer you allowed solo players to control the difficulty from solo to duo to group). The group effort is already sufficiently boosted by the cooperation between players, there's no need to increase the loot even further.
Alternatively, just make a league for Solo Players + Trading, where players cannot group and can only trade with other solo players.
But you know RMT sites have currency thanks to mirror services?
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
|
Posted byfil0sofen#7545on Jan 3, 2026, 6:07:24 PM
|
"
"
So, this game's vision seems to be a sort of loot scarcity promoting trade amongst players instead of targetted farming, which is fine in a sense, but Party Aurafarming kills entirely the premise and wrecks the economy, all while enabling RMT.
To fix this, it's rather simple: get rid of Gravebind's effect of "enemies killed in your presence counts as killed by you" and never insert this on any future items. This will stop the absurd premise of a Player Character that does absolutely nothing but be a glorified porter. This isn't a japanese manga, we don't need those.
Also, Magic Find / Increased Rarity on gear should never have been a BiS as far as item mods go (if you care about loot). I honestly think this mod shouldn't even exist, but if you must, at least cap it to a low value, like 30%, and leave it at that.
This will make it significantly more difficult for farmers / bot farmers to set up a system to collect and sell currency for real money, while also making building your character more interesting because there won't be a need for completely wasted slots as far as build performance goes.
Ideally, party farming should also have no bonus to loot, but I'm sure this will never happen (I would actually prefer you allowed solo players to control the difficulty from solo to duo to group). The group effort is already sufficiently boosted by the cooperation between players, there's no need to increase the loot even further.
Alternatively, just make a league for Solo Players + Trading, where players cannot group and can only trade with other solo players.
But you know RMT sites have currency thanks to mirror services?
The biggest "service" discord is insanely corrupt and just an RMT front on their high end.
So many players just say "Just use <THAT discord/website>"
GGG can very easily just go on those websites and issue bans and confiscate the mirror shop.
They just don't.
There's no reason people should be able to run a botfarm on a different game, trade a shared fiat currency and corner early high end market on PoE2 without GGG doing something to stop it.
Async trade doesn't do a great job of fighting it because it's not something many people can farm.
The RoI on GGG involvement isn't there, though. Most people will ignore this, continue to participate in the service discords, keep the reputation pipeline going and keep it thriving. Tens of thousands of those people buy 1 stash tab and will do so whether GGG does something to stop it or not.
Last edited by Kaboinglefop#0955 on Jan 3, 2026, 6:18:58 PM
|
Posted byKaboinglefop#0955on Jan 3, 2026, 6:17:14 PM
|