Roast the experience of the very poor game testing starting from 30 dollars
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Regarding the plot, did the planner think that by increasing the difficulty, they could compare themselves to Hidetaka Miyazaki?
I cannot understand why such a high difficulty boss design should be added to the plot, the experience is extremely poor. Is it the level of difficulty that a dark game should have, such as Snake Woman in Chapter 3 and Prince Fariden in Chapter 2? This kind of boss difficulty is also rare in the Elden Ring or Dark Souls series. Once Prince Fariden enters Phase 2, various moves are directly killed in seconds, and there is a super displacement mechanism that makes it difficult for players with weapons to hit him. It is not an exaggeration to say that this boss is the worst design. You are a dark type game that aims to make players brush monsters and lose treasures, not a bullshit soul like game. Those shield anti action designs and various interactive combinations are very failed designs, which are not suitable for dark games at all. Secondly, soul like games are not liked by all players. When you make them, should you understand what type of target audience your game is? Do you like the experience of soul like, which mainly torments players? You should create and must provide a good gaming experience to players who are willing to pay to support your testing, without resorting to disgusting players. GGG, you have all been working on POE1 for over a decade, and I don't believe you can't create a season version with a good gaming experience. Also, I would like to mention that the extremely high drop rate of teams from other worlds will only ruin this game! Change it early, ok? Alternatively, we can increase the drop rate of single player games. [Removed by Support] Good equipment will only be stopped and they will never be able to afford good equipment by relying on the currency dropped from swiping pictures. And teaming up to lose money is giving those studios the opportunity to earn money from ordinary players. Aren't you against RMT, aren't you against the studio? But why do the changes you made have to support their design behavior? If there are players who play with friends, they will automatically form teams and will not be determined by the drop rate of your team design. And if a single player cannot form a team, the experience will inevitably be worse than that of a team player. I held back for a long time. I should have thought about roast in the 0.2 season, but the good design of 0.3 made me give up these ideas. The dog poop design of the 0.4 season has once again left me disappointed and speechless. GGG is not incapable of creating a good POE2 that satisfies players. I cannot understand their evil taste. Can't I see players enjoying playing POE2? What kind of fetish is this for the development team? Disgusting players for fun. The poor gaming experience has made me lose interest in fashion sponsorship packages, and I don't even want to spend money to support GGG. The taste of new fashion designs is getting worse and worse. Finally, POE2 should be a dark type game that allows players to brush monsters and lose treasures, not a (TMD) bullshit soul like game. Last edited by Ramon_GGG#0000 on Jan 5, 2026, 9:52:52 PM Last bumped on Jan 15, 2026, 1:08:35 PM
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Its sad that you think you need to rmt in order to beat campaign boss.
If you play softcore trade, which you most likely do, you can make a lot of currency while leveling. For example selling low level spirit gems that go for tens of exalts, or even hundreds, level 8 uncut spirit gem currently goes for 200+ ex. Which is hard to know for new player because we unlock currency exchange only in act 4. But even without this, you drop exalts during campaign, you can buy really good weapon upgrades for 1-10ex couple times during campaign. Like limit price to 10 ex, limit level requirement to your level and literally sort by dps. Do you really need to rmt 10 exalts to beat campaign? probably not |
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" Sorry I once already took in detail points on why this is mostly not true and that people are not required RMT... but either someone reported my former post or the devs had some other special reasons to delete my response, whyever... 10 ex is enough to go from end of campaign to T10+ maps. In this time you can farm enough currency to go further. Jamanra in act 2 needs literally just movement speed and lightning resistances if you not completely shat and ignored life/defenses. He also has only 1 ability that is remotely able to one shot then, which is telegraphed clearly, by movement and voice with "TAKE OUR HATE". Act 4 snake boss? I guess you are relating to Viper Napuatzi, which requires some skill and good damage, but people love to help and show off their crazy builds, mostly. Just ask in global for some aid. My warrior is atm on a budget of 12 divs and I comfy clearing T15 maps and one shot atziri in both her phases with "Hammer of the gods". Last edited by Ramon_GGG#0000 on Jan 5, 2026, 9:54:54 PM
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" Friend, I'm sorry, there may be an issue with my expression. I want to complain about a few issues, they should be unrelated to each other. I complain that the difficulty of some bosses in the plot is too high. Some bosses in the plot move quickly, deal extremely high damage, and do not give players a chance to react. They are directly killed in seconds. I want to say that the official should make changes and give players a chance to catch their breath, a chance to recover and continue fighting after drinking medicine, instead of being killed in seconds and then fighting again. The fault tolerance is very low and the experience is not good. I have created more than ten characters from 0.1 to 0.4 so far, played the plot many times as a single player, and did not ask anyone for help. My proficiency is already very high, but I still feel disgusted in these boss battles, such as the Snake Female Boss in Chapter 3 and the Prince Fariden in Chapter 6; The plot is not difficult, but I just want to roast about the bad idea of planning In addition, I complain that after playing in another world, single player gameplay only relies on non team mode to swipe images (T15 T16), which makes it difficult to obtain good currency, such as Holy Stones. Single player gameplay for 24 hours a day may not have many drops, making it extremely difficult for single player gameplay to reach graduation level (with good defense and output, able to smoothly swipe images in another world). Based on my understanding, most players use RMT to obtain Holy Stones and purchase powerful equipment for gameplay. I think this is very abnormal, and I think the official should adjust it to allow single player players to earn more currency by investing time in brushing pictures, so as to trade equipment and improve the overall BD strength of the character. Think about how many sacred stones a normal player can produce in a day, maybe 10 out of 20, while the studio causes the entire trading market to inflate by teaming up and dropping a large number of sacred stones or other higher value currencies. I think the experience for ordinary players is terrible. And another issue that I complain about is one that has been widely discussed on the forum: the drop rate of multiplayer player teams must be reduced, which will only benefit those game studios and script accounts. And ordinary players who have friends to play with are unlikely to team up just because of the high drop rate. However, most ordinary players play this game alone, which is not conducive to the normal player experience. Finally, I also roast about why GGG can't always make a new season that satisfies the players? I don't believe that game developers who have been making games for over a decade since POE1 won't create a game that satisfies players. |
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" Friend, I explained in more detail in another reply, you can refer to it [Removed by Support] In the plot, there is a probability that some good equipment will appear between the dropped equipment and the merchant, which is enough to clear the level. At worst, you can shout in the channel: "Which big JB brother will help me fight a boss? I'm just complaining that some bosses' designs are really cheesy, that's all~ Last edited by Cameron_GGG#0000 on Jan 19, 2026, 8:13:43 PM
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You brought interesting question I think. Namely, if people can't use RMT, what would the overall rating of the game be - very interesting. And I can guess what it would be like. ;)
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