eternal guard enemy

why in act 4 did we decide to have enemy's teleport. no other enemy type before the prison or anywhere else in act 4 have this ability, so why make it for one mob type. remove completely or change it so they do not teleport, that is bullshit and needs to be removed
Last bumped on Jan 1, 2026, 1:42:01 PM
Would you mind giving any real reasons besides "mimimi"?

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