Interlude final boss has off screen attacks - Azmadi

I thought we stopped doing this offscreen attack bs... You have the boss Azmadi in phase II after it loses 25% of its health start constantly attacking from offscreen. I dont know if you are doing this on purpose or just hate players. How are we right back to the thing we complained about the most. We have zero warnings and the fact it has almost zero cool down means it can attack with the screen crossing lunge in silence endlessly. It is already a fast attack boss with very little sound to alert the player but then you have it consistently attacking from off screen.

Is it really that hard to have the boss at least be in visual range. You are the ones that chose to stick us with this extremely limited perspective but now you are going back to off screen one shot attacks with no cool downs.

It is not fun. At no point is that fun. It is like getting sucker punched in the back of the head with one shot kills and we are supposed to learn the attacks to avoid it? WE CAN NOT EVEN SEE IT.

Even when you know it is likely coming, you have to dodge it with perfect accuracy or they get you anyways. You have limited most of the classes from attacking off screen mobs. How does this make sense.

I will break it down further. You have it surround us with swords while the main target is mostly invis. Those swords GO OFF SCREEN!!!! Who tested this? We are supposed to guess a direction and if we guess wrong then whooosh instant cross screen attack with a one shot kill which is coming from which direction? Guess...

You also gave it a charged attack that reaches way off screen. They raise an energy beam sword high into the air. It is easy to see that one at least but this boss is designed for a different game perhaps? Why are multiple attacks reaching way off the screen? Especially one shot kills.

It could be a great fight but it feels like absolutely nobody tested this. Please rebalance it. Keep the surrounding swords from going offscreen at least so we can have a chance to see him. You made the fight into a random dodge sequence. We cant use skills to avoid it effectively at least not as a slower char. Rebalance the effective range of the boss
Last bumped on Jan 1, 2026, 8:21:49 AM

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