CI needs a downside if you’re not buffing life

I’m a little surprised very little has been done to balance defenses over the last year but I’m very surprised CI does have a downside attached to the keystone. People are still running around with 20k+ ES. Lop off 20% for going CI. I enjoy the game a lot but I don’t enjoy 1. Feeling like rarity is required and 2. Blue life is by far the most efficient way to play
Last bumped on Jan 1, 2026, 7:27:02 AM
CI already has a very steep* price to pay, "you have 1 life".

It doesnt need to get "more nerfed", the problem isn't "CI is broken", CI is currencly srong, because of the enviornment around it.

They need to buff life/chaos res and not "nerf ES/CI".

For example right now you might click CI and give up maybe 1.5-2k life, but if you were giving up maybe 5k+ life then you'd probably think twice, on another note CI feels powerful because Chaos res is, atm, very hard to get capped so its easier to just go CI.
For context in POE1 both life and chaos res are easier to get and you still see CI in 20-30% of level 80+ players depending on the league. Its hovering around 20% right now in poe2, last league it was only 11% because the meta build LA/LR and blood mage din't use it.

TLDR: CI wouldnt be so "good" if life and chaos res were both more abundant. Doesn't mean it should get nerfed, they should just buff life/chaos res.
I think the OP means compared to other notable passives. Take Resolute Technique for example - instead of always hitting like in PoE 1 now it just doubles accuracy rating. It's kind of strange to keep CI without another downside
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I think the OP means compared to other notable passives. Take Resolute Technique for example - instead of always hitting like in PoE 1 now it just doubles accuracy rating. It's kind of strange to keep CI without another downside


Exactly this. Thanks for providing an example
Last edited by Bowtye#7246 on Dec 31, 2025, 5:07:25 PM
Agree, in poe1 downsides are no RF, No pain attunement, No live reservation.
Really No reason to Not Go CI in poe2 with es
CI has a pretty steep downside, there are quite a few life interactions in the game. Stun/Ailment being number 1, fixed with a handfull of points directly above CI, these conversions are what need to be adjusted to make the choice a lot more difficult, this should be a stat on gear instead of passives on the tree. Would be nice to see some of those relating to Mana > Stun/Ailment, currently one of the biggest issues with going for a MoM or Partial MoM build and CI.
Crying in armour/life builds
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CI has a pretty steep downside, there are quite a few life interactions in the game. Stun/Ailment being number 1, fixed with a handfull of points directly above CI, these conversions are what need to be adjusted to make the choice a lot more difficult, this should be a stat on gear instead of passives on the tree. Would be nice to see some of those relating to Mana > Stun/Ailment, currently one of the biggest issues with going for a MoM or Partial MoM build and CI.


I might be in the minority but I think charms do a good job for stuns/ailments. They are “automatic” where in Poe 1 you’d have to manually trigger the correct flask.

I’d love for everything to be brought out to CI level of gameplay and less downsides/hoops to jump through to play a build, but right now I feel like some skills have a full on obstacle course to navigate (infusions for storm weaver) and other skills are super straight forward (plants for Druid). I think plants is fine because there are single target and aoe skills and I’d love to see infusions to be less complex. Similarly, if other keystones have notable additional downsides vs their counterpoints in Poe 1, I think CI should too.

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