Live Tracker: Skill Design Flaws & Bugs (Ongoing Updates
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2025-12-31
Atziri's Impatience: Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills Supported Skills have 100% increased cooldown recovery rate Blink: While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away. will not Lose Life Mana, and Energy Shield when you use Blink. ButButBut Lich Ascendancy -Eldritch Empowerment: Spells deal 30% more Damage when Sacrificing Energy Shield Sacrifice 5% of maximum Energy Shield when you Cast a Spell All spells sacrifice 5% of your maximum Energy Shield—even those that deal no damage, like Convalescence : While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. 2025-12-22 Chaotic Freeze Support & Contagion = Freeze Unearth & Contagion = Minions spread Contagion but Contagion spread by Minions loses Chaotic Freeze Support effect Last bumped on Jan 19, 2026, 3:37:34 AM
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Divine Shrine
The interaction with Shrines is really inconvenient—it's very hard to reliably click on them to activate, especially the Divine Shrine. When monsters are near a Divine Shrine, they become invulnerable due to its effect, but at that exact moment, it's extremely difficult to click the Shrine itself. Countless times I've tried to click the Divine Shrine to interact with it, only for the click to register on the invulnerable monsters instead, triggering my left-mouse-button-bound skill, and I've died to those monsters countless times as a result. |
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Abyss Modifiers
It's insane that you can get monsters to spawn that do all of the following all at once: invulnerable to damage, prevent all forms of recovering life/es, degenerate your life, body block your movement (way larger "hitbox" than their visual) and continue attacking normally. On top of that they could even be able to teleport to you. So you can't get out of it by killing, by running, dodging or by healing. Only option to survive is notice nothing you do has any effect soon enough to pause and log out. |
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The three Offering skills (Soul Offering, Bone Offering, Pain Offering) in Path of Exile 2 should not behave differently when socketed into trigger meta gems such as Cast on Critical (CoC) or Cast on Elemental Ailment (CoEA). Logically speaking, either all three should be able to be placed in those sockets (since they all have the Triggerable tag and are spells/minion skills that are triggerable in principle), or none of them should — because they are mainly minion-creation + buff skills rather than direct damage spells.
The current situation where only Bone Offering can be socketed into those trigger gems (while Soul Offering and Pain Offering are blocked or show as incompatible) is almost certainly a bug or at least an unintended inconsistency in the game's gem validation system. |
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Lich Ascendancy
Eldritch Empowerment: Sacrifice 5% of maximum Energy Shield when you Cast a Spell Price of Power: Spells consume a Power Charge if able to deal 40% more Damage Is there a problem with the design of the Lich Ascendancy talent? The description of Eldritch Empowerment says that Energy Shield is sacrificed only when you cast a spell, but in reality, triggered spells also sacrifice Energy Shield. Meanwhile, the description of Price of Power refers to “Spells” without limiting it to “when you cast by the character”, but triggered skills (COC, COEA) cannot trigger it at all. Therefore, the trigger conditions for Eldritch Empowerment and Price of Power should be the opposite of each other. |
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Unexplained Slowdown
Frequently experiencing a slowdown state without being affected by Temporal Chains or Chill. Every time this BUG is triggered, all actions are slowed down and it persists permanently, only removable by re-entering the map or reselecting the character. |
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