Skill Feedback - Kelari's Malediction Command Skill

Hello,
After using the skill Kelari's Malediction (provided by the Disciple of Varashta Ascendancy), I would like to provide some feedback.

In my opinion, the skill needs a buff to be worth an Ascendancy Point.
It fills a similar niche to Detonate Dead, or PoE 1's Volatile Dead, by consuming corpses to have bombs "pre-loaded".

However, the design of the skill prevents it from being viable.

The beetles do not move to the target very fast, and have a noticeable delay before exploding where they seemingly "charge up" the explosion. This can be okay when bossing, but nowhere near fast enough to be viable for mapping. Since you typically only get one skill usage per boss, and it doesn't do meaningful damage against bosses, it's not really viable for bossing either so it lacks a clear use case.
Detonate Dead with Spell Cascade gives better "On Demand" chain explosions while your minions kill for you.

Suggestion :
Implement a "Dash" to the Command skill so they rush the target, and halve the charge up time for the beetle explosion. This way it gets clear identity and usage by becoming a Pre-Loaded "Detonate Dead" that's actually usable.

Thank you for your time!


Last bumped on Jan 3, 2026, 4:38:28 PM
Totally agree, they would be fine for bossing but thats when you dont have any access to corpses.

For mapping their AI has a lot of struggle, they already have a very small AoE and then tend to cluster up to a single spot to explode and dont really track mobs. So when you do have plenty access to corpses to spam detonations their AI gets in the way so they also struggle hard in that aspect.

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