Scarred Faith is too weak when enemy Monster Power is low
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Scarred Faith recoups 5% of physical damage prevented per monster power of the enemy that hit you. It's amazing against unique monsters, who always have 20 power, meaning you recoup 100% of the physical damage prevented.
However, against lower rarity enemies, it does almost nothing. Normal mobs have a power modifier of 1, magic of 2, and rares of 5, with base power depending on the actual enemy: a small beetle will have a lower power than a Quadrilla. Since Scarred Faith disables regenerating and recharging ES, apart from leeching ES (which you need Soultether or Essentia Sanguis for), this will be your only way of recovering ES. We can calculate the power an enemy needs to have so that we always fully recover our ES (assuming we have enough armour to prevent 90% of the damage): It needs to be around 2,2, as 0,9*0,05*2,2=0,99. It's hard to see what the actual power of enemies is, but from trying it out a while, so long as the enemies hitting you aren't rare or unique, you will pretty much always sit at empty ES. Then there's the issue of it only working on physical damage: If a hit deals elemental or chaos damage, you can't recover the ES you lost from it at all. Here's how I think this Keystone can be made better: - If you have armour applying to elemental damage, the elemental damage that is prevented by that armour also needs to recoup ES. - Make it so it's not completely useless against non-rare and unique monsters: Maybe by treating enemy power as at least 2. Last bumped on Jan 6, 2026, 4:37:00 PM
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Hi,
I also posted a similar feedback. Here's the link https://www.pathofexile.com/forum/view-thread/3889828 |
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Maybe there are build that can get both high ES and Armor, but they might lose damage because of that.
To recoup more damage than youtake from Unique Mobs, you will need to prevent over 50% of damage, so let's say boss does 1k damage, you prevent 500, take 500 and recoup 500 fully healing back. There's ways to make it work for normal mobs, by using Sacrosanctum and "Made to Last" passive that grant 5% of prevented Phys Recouped as Life. Then that 5% is added to ES Recoup as well, so you now have 10% Prevented ES Recoup against Normal Mobs. Plus Heart of the Well jewel can roll up to 10% of Prevented Phys Damage Recouped as Life, and then in total you get 15% Prevented Recoup as life and 20% as ES against normal mobs. Plus using Heavy Buffer or/and Atziri's Disdain to get 15% of damage bypass Energy Shield to spread damage between Life and ES making recoup more efficient. And using Soul Bloom passive which is basically 1.2x multiplier to total recoup value. And ofc stack regular Life Recoup that will work for both Life and ES because of Sacrosanctum. With all this stuff using The Hollow Mask that can roll up to 18% flat Phys Damage Reduction if corrupted, should be very strong Last edited by PaintMaster#2396 on Jan 6, 2026, 3:43:58 PM
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Consider that you can practically double its effect by using Redblade Banner
https://www.poe2wiki.net/wiki/Redblade_Banner Depending on the build you can also pair this with Fortifying Cry/Olroth flask/ Vanguard Support for a higher amount of Guard which should make it even easier to sustain ES via the Keystone Recoup as less dmg will shift to your life pool Last edited by Soritas#0891 on Jan 6, 2026, 4:43:29 PM
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