PLEASE REWORK HEX BLAST. IT IS UNUSABLE.

Please:
Make Hexblast unusable when conditions aren't met
or
'magnet' the targetting to eligible mobs and not random ones that the curse missed.

...and then actually play the game and see that you made the spell garbage.

Basically:
1. Cast Curse.
2. Wait for (hopefully reduced) activation time.
3. Wait for half duration to expire or cast whatever spells that won't matter if hex blast hits since hex blast will kill them anyway.
4.Then comes Hex Blast... Are you ready?:
-Did you make sure the tiny marker changed on that specific mob?
-Are your fingers cross? I hope your controller doesn't cast Hex Blast on a mob that it won't work on!

Result:
High chance of 0 damage

Blood Mage Hex blast is worse. 0 damage to them but you sacrifice half your health and mana... for nothing.

So I use the downtime between curse and hex blast to try and take inventory of the 90 purple orbs over the enemies heads and make sure the specific target mob has a slight change in graphic. But then.. I guess my controller wanted to cast on an ineligible target instead. Junk.

It's just boring because it requires constantly doing nothing and trying to take inventory of the debuffs before casting... while your friends get to fight stuff, and then starting over on the same pack because hex blast did 0 to some of them.

Last edited by FionaBrightgrass#1420 on Dec 24, 2025, 7:26:44 PM
Last bumped on Dec 24, 2025, 7:23:45 PM

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