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Ok lets begin. It will be quite alot of reading.
So first of all.
Campaign - It is awesome. Thank you for nerfing all the campaign bosses, but after 0.1 i can kill them all in first try xD. Also i noticed that you nerfed their killing blow/aoe attacks. Many times i have witnesed how boss would have definetly ended me, but i was left with 5% hp every time, to regroup and restore health. So if it is possible to remove one-shots in campaign, you can do it also in endgame.
Loot drops. Improvements made to gear drops are good, but. There is something strange with that. Cause - past tier 14 waystones there are almost none good gear drop. Like in 10-20 maps, of tier 15/16 waystone, i got maybe 1 good gear drop. Still there was a demand for heavy modding, before selling. (btw it didnt sell. cause no one uses armor and evasion apparently.)
Weapon drops are as bad as they can get. I guess this wasnt fixed.
Crafting. - For a person to craft something good, not perfect just good. Time to gather resources is not efficient. I get bored too fast and forget why was i even running maps. Same goes for everything else.
Removing light radius. If you check the market, i have not seen any good item, abow 5 divines with light radius. (In some cases weapon/armor have this mod, but they are mitigated by god rolls.)
Why do you even have 10 tiers of mods? It doesnt make any sense, only to prolong the mapping, which everyone gets tired from. Because getting those resources takes too much time. Like for real, booriiiing.
Getting item that you want can take days/weeks of mapping. Not everyone is so proficient in this game, nor will be. There are pro players in any game, i am not. For me, invested time has to mean something. This is not wow where you have to raid weekly on tuesdays and thursdays for 5 hours (but at least you know there is high probability of getting that legendary. You exactly know, that by investing time in raiding you will get that item no matter what) . Doesnt arpgs have to be more easier on getting items?
Also i had only 2 ritual tablets at the start of mapping. After that only abyss (which i like) and expeditions (which i ignore completely, too boring). Any other tablet is a mystery to me, do they even exist, except market? I wont buy ritual tablet for 50 ex, i am too greedy.
Pricing in this game is awful. I tried to put reasanoble prices, but chAina buys those items in seconds annd ressels for 5x my price (there is not a single possible way to help players that really need cheap items to get easier start in maps.) Tried to sell in trade chat, too many resell-scammers aswell.
Is there a way to add casual server, with no one-shots, no xp loss and better loot drops. (Even if i get hate for this, i dont really care. If i want it easier with no stress attached in game, why not.) I think that players on this server would be a majority. Hardcore players and standart can brag all they want about difficulty, but still they will play on casual.
Every boss fight, as before in 0.1 is way too intense. You have to be perfect every match, not one mistake or you lose another 10% xp, or last 5 maps of progress. Not fun, not fun at all.
Last season i reached level 96 and it was so boring to grind another level i just quit. Cause two times died to stupidest aoe and lost whole day of xp progress. I was just, ok, fun is over, need to touch the grass. And after that forgot about my character. Untill this league.
Also, i dont really understand how to get past 30k dps. When i read in chat, that someone says he has 100k dps. Just how? I got good items, nothing fancy, but not the crapiest ones. Everything is corrupted with extra slots, but still my damage stays way bellow other players. This is a real mistery for me.
Build variety. Such a big talent tree, but build variety is almost non-existent. Dont understand why. I want to create something that works. Which i thought of, calculated the damage/defense nodes needed and it just works. Hate following other people builds, cause they say its meta. fk that.
Also i have read many complaints about the game in this thread. Many of them are circulated around, bad loot, one shots and xp loss. Strangely devs ignore this alltogether. If you dont adress this, it wont go away. In this situation it wont dissipate as you think it would. its too much pain for non-pro players.
Little remark about high fire damage in maps. Strangely even with 75% fire resistance damage is way too high. Is it a bug or bad design, maps become way too hardcore.
I could write even more observations, but who really cares. Everyone is way too skilled to understand this or doesnt even read this kinda of posts.
Wish you all for a kalandra drop.
Ima outty of this season.
Last edited by greifait#3332 on Dec 24, 2025, 7:02:23 PM Last bumped on Dec 24, 2025, 11:44:51 PM
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Posted bygreifait#3332on Dec 24, 2025, 7:00:30 PM
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I think this leagues mechanic perfectly sums up what GGG currently thinks this game should be doing, Lots of time invested for little rewards and seeing part of that time investment disappear every time you interact with the main mechanic. need to run 6 maps to even get into the temple, then when you hit the console you see several rooms disappear every time, it does not feel good. I do not know in what world Mark and Jonathan thought it WOULD feel good. But the fact that it released as it did, and that they legit thought people would be excited to do this over and over, tells me how out of touch with the player base they really are. I hope, I really hope, that they listen and course correct. But I am not expecting much at this point, since they had 3 previous seasons to listen to player feedback and they STILL launched this shitty league mechanic.
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Posted bydavieboy1228#6473on Dec 24, 2025, 8:51:04 PM
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since they had 3 previous seasons to listen to player feedback and they STILL launched this shitty league mechanic.
It has not been tested properly so it all falls on to our shoulders. This game is pinnacle example of biggest time waste with zero rewards, but at least devs are fixing that little by little
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Posted bydefault_mp3#9394on Dec 24, 2025, 9:38:33 PM
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I think this leagues mechanic perfectly sums up what GGG currently thinks this game should be doing, Lots of time invested for little rewards and seeing part of that time investment disappear every time you interact with the main mechanic. need to run 6 maps to even get into the temple, then when you hit the console you see several rooms disappear every time, it does not feel good. I do not know in what world Mark and Jonathan thought it WOULD feel good. But the fact that it released as it did, and that they legit thought people would be excited to do this over and over, tells me how out of touch with the player base they really are. I hope, I really hope, that they listen and course correct. But I am not expecting much at this point, since they had 3 previous seasons to listen to player feedback and they STILL launched this shitty league mechanic.
Before the buff I would have agreed. However, after the buff...ive made 50 divine off of vaal temple and the overall outlook in Global chat and everyone I know is it is totally worth the investment.
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Posted byHyperspacing#5593on Dec 24, 2025, 10:20:18 PM
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Ok lets begin. It will be quite alot of reading.
So first of all.
Campaign - It is awesome. Thank you for nerfing all the campaign bosses, but after 0.1 i can kill them all in first try xD. Also i noticed that you nerfed their killing blow/aoe attacks. Many times i have witnesed how boss would have definetly ended me, but i was left with 5% hp every time, to regroup and restore health. So if it is possible to remove one-shots in campaign, you can do it also in endgame.
Loot drops. Improvements made to gear drops are good, but. There is something strange with that. Cause - past tier 14 waystones there are almost none good gear drop. Like in 10-20 maps, of tier 15/16 waystone, i got maybe 1 good gear drop. Still there was a demand for heavy modding, before selling. (btw it didnt sell. cause no one uses armor and evasion apparently.)
Weapon drops are as bad as they can get. I guess this wasnt fixed.
Crafting. - For a person to craft something good, not perfect just good. Time to gather resources is not efficient. I get bored too fast and forget why was i even running maps. Same goes for everything else.
Removing light radius. If you check the market, i have not seen any good item, abow 5 divines with light radius. (In some cases weapon/armor have this mod, but they are mitigated by god rolls.)
Why do you even have 10 tiers of mods? It doesnt make any sense, only to prolong the mapping, which everyone gets tired from. Because getting those resources takes too much time. Like for real, booriiiing.
Getting item that you want can take days/weeks of mapping. Not everyone is so proficient in this game, nor will be. There are pro players in any game, i am not. For me, invested time has to mean something. This is not wow where you have to raid weekly on tuesdays and thursdays for 5 hours (but at least you know there is high probability of getting that legendary. You exactly know, that by investing time in raiding you will get that item no matter what) . Doesnt arpgs have to be more easier on getting items?
Also i had only 2 ritual tablets at the start of mapping. After that only abyss (which i like) and expeditions (which i ignore completely, too boring). Any other tablet is a mystery to me, do they even exist, except market? I wont buy ritual tablet for 50 ex, i am too greedy.
Pricing in this game is awful. I tried to put reasanoble prices, but chAina buys those items in seconds annd ressels for 5x my price (there is not a single possible way to help players that really need cheap items to get easier start in maps.) Tried to sell in trade chat, too many resell-scammers aswell.
Is there a way to add casual server, with no one-shots, no xp loss and better loot drops. (Even if i get hate for this, i dont really care. If i want it easier with no stress attached in game, why not.) I think that players on this server would be a majority. Hardcore players and standart can brag all they want about difficulty, but still they will play on casual.
Every boss fight, as before in 0.1 is way too intense. You have to be perfect every match, not one mistake or you lose another 10% xp, or last 5 maps of progress. Not fun, not fun at all.
Last season i reached level 96 and it was so boring to grind another level i just quit. Cause two times died to stupidest aoe and lost whole day of xp progress. I was just, ok, fun is over, need to touch the grass. And after that forgot about my character. Untill this league.
Also, i dont really understand how to get past 30k dps. When i read in chat, that someone says he has 100k dps. Just how? I got good items, nothing fancy, but not the crapiest ones. Everything is corrupted with extra slots, but still my damage stays way bellow other players. This is a real mistery for me.
Build variety. Such a big talent tree, but build variety is almost non-existent. Dont understand why. I want to create something that works. Which i thought of, calculated the damage/defense nodes needed and it just works. Hate following other people builds, cause they say its meta. fk that.
Also i have read many complaints about the game in this thread. Many of them are circulated around, bad loot, one shots and xp loss. Strangely devs ignore this alltogether. If you dont adress this, it wont go away. In this situation it wont dissipate as you think it would. its too much pain for non-pro players.
Little remark about high fire damage in maps. Strangely even with 75% fire resistance damage is way too high. Is it a bug or bad design, maps become way too hardcore.
I could write even more observations, but who really cares. Everyone is way too skilled to understand this or doesnt even read this kinda of posts.
Wish you all for a kalandra drop.
Ima outty of this season.
Hi, thank you for the feedback. We actually care, so don't worry. See you in the next season.
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Posted byeat-thissssss#5463on Dec 24, 2025, 10:45:17 PM
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Ok lets begin. It will be quite alot of reading.
So first of all.
Campaign - It is awesome. Thank you for nerfing all the campaign bosses, but after 0.1 i can kill them all in first try xD. Also i noticed that you nerfed their killing blow/aoe attacks. Many times i have witnesed how boss would have definetly ended me, but i was left with 5% hp every time, to regroup and restore health. So if it is possible to remove one-shots in campaign, you can do it also in endgame.
Loot drops. Improvements made to gear drops are good, but. There is something strange with that. Cause - past tier 14 waystones there are almost none good gear drop. Like in 10-20 maps, of tier 15/16 waystone, i got maybe 1 good gear drop. Still there was a demand for heavy modding, before selling. (btw it didnt sell. cause no one uses armor and evasion apparently.)
Weapon drops are as bad as they can get. I guess this wasnt fixed.
Crafting. - For a person to craft something good, not perfect just good. Time to gather resources is not efficient. I get bored too fast and forget why was i even running maps. Same goes for everything else.
Removing light radius. If you check the market, i have not seen any good item, abow 5 divines with light radius. (In some cases weapon/armor have this mod, but they are mitigated by god rolls.)
Why do you even have 10 tiers of mods? It doesnt make any sense, only to prolong the mapping, which everyone gets tired from. Because getting those resources takes too much time. Like for real, booriiiing.
Getting item that you want can take days/weeks of mapping. Not everyone is so proficient in this game, nor will be. There are pro players in any game, i am not. For me, invested time has to mean something. This is not wow where you have to raid weekly on tuesdays and thursdays for 5 hours (but at least you know there is high probability of getting that legendary. You exactly know, that by investing time in raiding you will get that item no matter what) . Doesnt arpgs have to be more easier on getting items?
Also i had only 2 ritual tablets at the start of mapping. After that only abyss (which i like) and expeditions (which i ignore completely, too boring). Any other tablet is a mystery to me, do they even exist, except market? I wont buy ritual tablet for 50 ex, i am too greedy.
Pricing in this game is awful. I tried to put reasanoble prices, but chAina buys those items in seconds annd ressels for 5x my price (there is not a single possible way to help players that really need cheap items to get easier start in maps.) Tried to sell in trade chat, too many resell-scammers aswell.
Is there a way to add casual server, with no one-shots, no xp loss and better loot drops. (Even if i get hate for this, i dont really care. If i want it easier with no stress attached in game, why not.) I think that players on this server would be a majority. Hardcore players and standart can brag all they want about difficulty, but still they will play on casual.
Every boss fight, as before in 0.1 is way too intense. You have to be perfect every match, not one mistake or you lose another 10% xp, or last 5 maps of progress. Not fun, not fun at all.
Last season i reached level 96 and it was so boring to grind another level i just quit. Cause two times died to stupidest aoe and lost whole day of xp progress. I was just, ok, fun is over, need to touch the grass. And after that forgot about my character. Untill this league.
Also, i dont really understand how to get past 30k dps. When i read in chat, that someone says he has 100k dps. Just how? I got good items, nothing fancy, but not the crapiest ones. Everything is corrupted with extra slots, but still my damage stays way bellow other players. This is a real mistery for me.
Build variety. Such a big talent tree, but build variety is almost non-existent. Dont understand why. I want to create something that works. Which i thought of, calculated the damage/defense nodes needed and it just works. Hate following other people builds, cause they say its meta. fk that.
Also i have read many complaints about the game in this thread. Many of them are circulated around, bad loot, one shots and xp loss. Strangely devs ignore this alltogether. If you dont adress this, it wont go away. In this situation it wont dissipate as you think it would. its too much pain for non-pro players.
Little remark about high fire damage in maps. Strangely even with 75% fire resistance damage is way too high. Is it a bug or bad design, maps become way too hardcore.
I could write even more observations, but who really cares. Everyone is way too skilled to understand this or doesnt even read this kinda of posts.
Wish you all for a kalandra drop.
Ima outty of this season.
The main reason why POE2 is the KING of ARPG is that it is very difficult, complex and challenging. There are a lot of things to learn and to master.
For every 1 hour that a person play the game, the person would probably need to spend an additional 1 to 2 hours to learn, read up, investigate on all the internet online guides, youtube, twitch, content creator websites, reddit, discord, forum etc.
Don't expect miracles if you go in blind. If you study and learn intensely all the guides, videos, etc out there, 90% of your problems will be resolved immediately.
If the person puts in the effort to study and to learn, the game is actually not too difficult and eventually you might even be able one-shot, two-shot, three-shot the bosses within 3 to 5 seconds.
If the person is lazy and does not put in the effort to study and learn, the person will just keep failing in the game and then afterwards keep coming to the forum and complain about this and about that.
34pre98qua
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Posted bystkmro#2432on Dec 24, 2025, 11:12:11 PM
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There is already too much shit dropping and we are only halfway through beta.
The problem is not with the game.
If you were to attempt to do anything in poe1's endgame without having any clue the results would've been exactly the same, if not worse.
Last edited by arandan#3174 on Dec 24, 2025, 11:45:12 PM
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Posted byarandan#3174on Dec 24, 2025, 11:44:51 PM
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