bosses that spawn on the vaal plates should grant extra energy towards temple

title pretty much. right now bosses are unrewarding for more risk. especially to unassuming players during the campaign
Last bumped on Dec 24, 2025, 7:35:08 AM
+1 or honestly just introduce temple tablets early and allow this to be a modifier with a guaranteed rare spawn if you run it while also giving 2 energy instead of 1.
+1
Bosses spawned at the temple circle are just added risk with no added reward, at least by the drops I personally received from them.

Adding something special to them, like the additional temple charge, is a great idea. Doesn't need to be much, but something noticeable.

"
Sumiku#4511 wrote:
+1 or honestly just introduce temple tablets early and allow this to be a modifier with a guaranteed rare spawn if you run it while also giving 2 energy instead of 1.


No more tables, please. I hate them in maps already :D Would love tablets to be gone entirely.
"
+1
Bosses spawned at the temple circle are just added risk with no added reward, at least by the drops I personally received from them.

Adding something special to them, like the additional temple charge, is a great idea. Doesn't need to be much, but something noticeable.

"
Sumiku#4511 wrote:
+1 or honestly just introduce temple tablets early and allow this to be a modifier with a guaranteed rare spawn if you run it while also giving 2 energy instead of 1.


No more tables, please. I hate them in maps already :D Would love tablets to be gone entirely.

Maybe, I'm open to substitutes. My only real issue with tablets atm is locking the third one behind 0 portals. I think it should be 1 portal, honestly.

Oh that and locking yellow tablets behind the Arbiter (I haven't found a citadel since 0.2 so have to spend 1 div every league now to get yellow tablets lol).
Last edited by Sumiku#4511 on Dec 24, 2025, 7:35:14 AM

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