Leap Slam Feeback

Leap Slam is a really fun build and it’s easy to progress through the acts and reach level 90.

But there are several problems, and I think they’re actually bugs:

Sometimes, if the target area isn’t reachable, the player doesn’t leap to the nearest available spot and just leaps in place. Since Leap Slam takes a while to execute, this can easily get you killed.

Sometimes, if the target area isn’t reachable, the player doesn’t act at all (instead of leaping to the closest possible spot). I’ve died many times because of this.

Sometimes, the player leaps in a random direction (maybe because of auto-targeting and an enemy blink—not sure).

Sometimes, the added leap time based on travel distance seems bugged: even an in-place leap takes the full time of a long leap, which is really annoying.

Tiny obstacles block long leaps. It’s funny that you can dodge roll through them, but not leap. That’s extremely annoying, especially since every leap has a long wind-up.

Overall, it’s not an high-tier build at all. It has enough damage to rush bosses, but it’s too slow to survive juiced maps (ground effects, fast mobs, etc.). Damage sustain is low too, as expected.

It doesn't matter that you one shot rares and kill bosses in stun - one shot and you're dead anyway, and cause you're slow and akward - too much dies.
Last bumped on Dec 24, 2025, 4:38:42 AM

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