Ideas for a win i.t.o Skills-Classes Fantasies
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I think POE2 is already an excellent game. But I have 25 ideas to make the game even better from a skills-classes-fantasy point of view. Would any of these be quick wins or eventual strong wins?
Chronomancer: 1. Add a Temporal Bubble skill where things are slowed, like the Slow Time skill of the Wizard in D3. It is such an incredibly satisfying skill. 2. Change the Temporal Rift animation so that we dont see the afterimages. It is kinda distracting. Ranger: 3. Remove the Tornado Shot skill. The skill stretches logic too far (an arrow that whips up a tornado). 4. Make Escape Shot not generate ice fragments as standard. Leave it for the support. Huntress: 5. Make Twister a Druid spell. Having it come from a spear stretches logic too far (whipping up twisters from your spear). It’s a Wind and Storm spell. It thus needs no weapon. To prevent everyone from using it though: Make it only truly come online when used with Whirling Slash in order to make it multiply. 6. Change the Whirling Slash animation to not look like a Storm spell – make it look more subtle. 7. Remove the Whirlwind Lance skill. The skill stretches logic too far (a spear that whips up a tornado). Perhaps rather … 8. Create a skill for spears like Snipe for Bows, where you charge it up. Let it consume some CC (not freeze – something else) for big damage. 9. Change the Wind Serpents Fury animation to make it not look like a green cork screw – make it look more epic. 10. The Spear of Solaris skill looks like a Templar holy beam skill. Give it to them rather. Druid: 11. Remove the cold damage mechanics from Werewolf skills and instead give Werewolf skills Bleed mechanics – that makes much more thematic sense. However add a notable in the passive skill tree that makes you an arctic wolf, that turns those skills into cold versions (to make it the way it is now) and also inflict much less bleed then. 12. Have a notable for plant-based play where now you can use all plant based skills as spells (this means the Ranger plant skills like Vine Arrow and mayber even Toxic Growth can be cast as spells with the Druid) 13. Add a wind projectile skill as a basic attack (that looks like the Monk wind projectiles). 14. Have two Earth skills - a rock spike like with the Earth Spike skill of the Druid in D4, and perhaps boulder like with the Druid in D4. 15. Have Sunder and Volcanic Fissure be Earth skills too 16. Have passives between Druid and Warrior that buff Earth skills. 17. There is currently no Raven skill. The best thing I can think of here is to have a skill that summons and channels ravens like the Firebats skill of the Witch Doctor in D3, which would then make the enemies vulnerable in some way, perhaps blinded. Marauder: 18. We need a skill that makes you spin while swiping your axe, similar to the D4 Barbarian skill Whirlwind. 19. We need a skill that throws your axe that can also ricochet and come back, like Thor. 20. We need an ultimate or two that puts your dual axes on chains like Kratos. 21. The Marauder must be a Bleed-based class Shadow: 22. The Fantasy here for me is Ezio from Assassins Creed. I am hoping we have some quick blade attacks here. I assume poison is the damage type here rather than all the elementals once again (fire, cold, lightning) Sorceress: 23. Can we have an Archon build? With one or or two skills. This would be similar to the D3 Wizard skill. 24. Can we have an arcane beam that you channel - both in normal form and Archon form. This would be similar to D3 wizard skill. These would need to be only inside an ascendancy - either as the Arcanist or, with the Disciple of Varashtra where you take a fourth option maybe, don’t summon the djinns but have their powers absorbed/channeled within/through you to have these arcane skills. Other (general) 25. Can we not choose our gender? Right now I can play many fantasies – Zuko, Leonidas, Van Helsing, Sub Zero. I cannot play Legolas though (because Ranger is female), and I cannot play Prince of Persia though (because Chronomancer is female). The starting screen where the characters are hanged can still show the default (more common gender i.e. Monks are typically male) but then I would like to choose another gender there. Last bumped on Dec 21, 2025, 10:34:30 AM
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Gonna be honest:If they want everything to be on rails then just give us classes at this point with built in skills you scale yourself.
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