[Suggestion] Gem Veins - Mining Support Gems & Jewels
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To incentive experimentation with Support Gems during campaign, I'm suggesting an idea called "Gem Veins" that contain a high concentration of Support Gems with a chance for Jewels. These spawn in caves, such as Mud Burrow in Act 1, Mawdun Mine in Act 2, Howling Caves in Interlude, etc.
When the player clicks the vein, an animation plays mining with a pickaxe and then drops several gems and maybe a jewel. The tier of Support Gems/Jewels correspond to the Area Level. Gem Vein Drops: * Contains 1-4 Uncut Support Gems (common drop) * May also contain 1-2 Jewels (rare drop) ![]() Last edited by CharlesJT#7681 on Dec 21, 2025, 8:15:53 AM Last bumped on Dec 21, 2025, 8:14:33 AM
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I'd love something like this. Any game with minable veins is a Plus for me.
However, making them random would be dumb because then it would feel bad and no one would use them. Between 1-4 uncut supports of random levels, with a chance of a Tier 5. Also include a random chance of jewels. Last edited by alloywarrior#4703 on Dec 19, 2025, 11:50:13 AM
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" Agreed, the Gem Veins now only drop uncut supports and the tier is tied to the area level. " Perfect idea, added to the OP! Last edited by CharlesJT#7681 on Dec 19, 2025, 12:10:29 PM
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I'm surprised more people don't want more Support Gems during the campaign?
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