0.4 Feedback + a general problem (in my opinion)

Hi GGG,
first of all, kudos for PoE 2 so far. There's still a lot to do, but I think the look and feel of most classes, enemies and the world is on the right track. Keep up the good work and have a great Christmas break! :)

Regarding the Vaal Temple and the druid:
The druid seems to be a pretty fun class so far. For now, I've mainly tried the bear skill. I think Rampage needs some improvement here, as the skill gets interrupted too often; due to enemies and the terrain. Furthermore, ES regen seems to be kinda meh on druid.
The Vaal Temples haven't really convinced me yet. Considering the size of the area and the time it takes, the loot seems insufficient. However, I haven't invested that much time in the endgame yet. Perhaps I'm missing something.

And now a general problem that I'm noticing especially with the druid now: Slowing Debuffs are driving me crazy!
I tried fighting Olroth (first tear) in bear form at around level 77 and I was close to throwing my keyboard against the wall.

Here's my experience: The bear form is rather slow anyway. There aren't many effective ways to counter slows (freeze). On the other hand, Olroth: Feels double as fast as me anyway. Half the arena is almost entirely covered in ice (on the ground and the rotating ice beams), which also freezes very quickly. As you try to avoid the ice, Olroth throws his sword, which seems almost impossible to dodge unless you roll at exactly the right second. When Olroth briefly stops to channel a new ice surface, the ice beam from the side line comes that chases you and freezes you.
All in all, this fight with a slow class drove me crazy. I may not be the most skilled PoE Player, but I see a problem here:
- do something about the slows; make it less punishing / annoying / effective or change anything else about it. It's just not fun; also in maps. There's a reason, why most people avoid those effects.
- on the other hand, with a combat experience like this, it seems only logical to me that most people just build one-shoot builds. I don't think the game mechanics leave much room for maneuver here. Slow char, fast boss, ice everywhere and not many ways to reduce/avoid the slowdown.

That's just my two cents.
Fix this and this will become a great game ;-)
(...and of course, overhaul the endgame)
Last edited by Duderino9#0731 on Dec 16, 2025, 8:43:20 AM
Last bumped on Dec 16, 2025, 8:42:03 AM

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