Campaign open layouts are still too big
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It's not movement speed issue. It's not sprint issue, checkpoint aren't a solution. A lot of layouts in act 3 and some layouts in act 2 are still too big and open.
In act 3 it applies to: Chimeral wetlands Infested barrels Jungle ruins Azak Bog Sandwept Marsh Drowned city and it's future variation Apex of filth and it's fitire variation In act 2 it applies to: Deshar Mastodont badlands The Bonepits In act 1 it applies to: The grelwood Hunting grounds In almost all of cases layouts are open with many directions to go. It makes it that without learning the layout you will travel long distances without even feeling where the quest objective can be. I don't want to learn layouts to NOT wonder a map for a single quest thing or entrance for 3 times because entrance is in some random place in fog of war. Especially it feels bad in Mastodont badlands, Bonepits and Drowned city Last bumped on Dec 16, 2025, 1:28:58 AM
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