Campaign open layouts are still too big

It's not movement speed issue. It's not sprint issue, checkpoint aren't a solution. A lot of layouts in act 3 and some layouts in act 2 are still too big and open.

In act 3 it applies to:
Chimeral wetlands
Infested barrels
Jungle ruins
Azak Bog
Sandwept Marsh
Drowned city and it's future variation
Apex of filth and it's fitire variation
In act 2 it applies to:
Deshar
Mastodont badlands
The Bonepits
In act 1 it applies to:
The grelwood
Hunting grounds

In almost all of cases layouts are open with many directions to go. It makes it that without learning the layout you will travel long distances without even feeling where the quest objective can be. I don't want to learn layouts to NOT wonder a map for a single quest thing or entrance for 3 times because entrance is in some random place in fog of war.

Especially it feels bad in Mastodont badlands, Bonepits and Drowned city
Last bumped on Dec 16, 2025, 1:28:58 AM

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