Act V Bosses - Overtuned
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Most of the act bosses from 1-4 are in a better place, but many act 5 bosses are not in a good place.
This is due to a couple things. The mechanics of the fights are pretty decent. But the boss damage is overtuned. Couple this with the continued resistance penalties each act, plus multiple in act 5, makes every fight near impossible to keep up with gear-wise without grinding. Grinding prior to endgame is a bad thing. This is also exacerbated by lower player life pools for the damage they can dish out, some of which being chaos damage, and arenas full of AOEs. Near undodgeable attacks from offscreen complicate matters. As a melee based character, it's also worse when there are extended periods of time where it's not safe, or remotely safe to go in. Take this feedback for what it's worth. Many of the act 5 boss fights could be fun, but in the current state, they are wildly frustrating. Get rid of the roving wisps fight altogether (what's even the point). Rakaar is basically undodgeable (could be I'm bad at that fight particularly), but the damage is outrageous and if you get hit once, you get hit twice and you're dead. Consider re-tuning Act 5 altogether, even if it is a "placeholder". It's not in a good state. The maps are also enormous, with not enough monster density. Walking simulator feels. Thanks for listening. Last bumped on Dec 16, 2025, 1:25:26 AM
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