Tier-14 review - Bear and temp. chains
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Hello,
there is combination that really hurts the game, the flow in general and the combat feeling: (1) the embedded /hard coded stand-up time for the bear (2) +0.4 or 0.5 seconds additional rampage initial time skill (3) the double click necessary to apply rampage (4) the size of temporal chains applying in Tier-14 maps (5) any form of freeze (map mods like chilled ground or monster gain extra cold) (6) Spear+Shield Farradin monster can stop your rampage It killed the game fun for me personally. Since Tier-12 the monster gaining +attack speed every second map. The other map I get chilled ground and/or temp. chains. I let the bear rest. Time for break. Maybe another char in a few days. Last edited by Joe_Black#7188 on Dec 15, 2025, 6:26:20 PM Last bumped on Dec 16, 2025, 1:22:30 PM
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After patch, all 6 points above still intact.
(7) Basic attacks from insects are faster than all bear attacks. Light stun meter keeps building from all small insects. Remove temporal chains from the game. |
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