Some 0.4 Feedback
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1. The campaign
1a. The campaign is still too long, and a drag at certain points. Act 2: The middle part with Bonewastes/Lightless Passage/Keth etc. Maybe cut down the lightless passage size a bit. Act 3: The time spent in Chimeral Wastes/ Infested Barrens/ Jiquani's is probably the worst. I think maybe Infested Barrens should be cut entirely. You could then connect the Chimeral Wastes and the Matlan Waterways to the Jungle ruins, and let the Azak Bog connect from the Matlan waterways. That way there is less backtracking as well, since you'll only have a two way fork instead of three way. Act 4: The very end falls off a bit. In my view, Benedictus should've been the last boss. Up til this point Act 4 is good but the Ngakanu / Heart of the Tribe maps are way too large and the final boss fight is far less cool and his voice lines aren't great. If you insist on keeping this boss then make the map short so at least we get two fights in short succession. 1b. Enjoyment can be very gear dependent. If you aren't playing something too strong, the campaign can legitimately feel awful if you don't get upgrades for a while. I think you need to either tie less character power to items, or guarantee upgrades at certain intervals so people don't end up with items that are 30 levels lower than their level. 2. League Mechanic: I think the Vaal Temple league mechanic is not great. You can get stuck running essentially the same map multiple times and it gets boring. We're too limited in adjusting the layout. Additionally, getting locked into a room and instantly blocked in by mobs can feel crap, particularly if there are multiple mana siphoners or some other mechanic that affects you greatly. Architect boss was pretty cool though. Last bumped on Dec 15, 2025, 6:24:47 PM
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