Wolf druid and the problems with melee in poe 2

1) Melee minions should have phasing while in your presence

I'm playing a melee druid build with 10 wolfs rn and i feel like sometimes my attacks are not hitting the enemy and i think this is caused by the minions having collision but i'm not 100% sure if this is the case or not

Also, trying to scale wolfs or melee minions in general is literally a waste of time and money because 80% of the time only 1 of your minions is attacking a target, the other 9 are stuck doing nothing and extremely far away from you.

2) Reworks maps with tight paths, corridors and bad layouts that make traversing them a miserable experience (Nganaku on act 4 and many MANY others)

3) If a melee minion loses line of sight they respawn next to you if you have a target in your presence (doors that close behind you or using slam skills to cross gaps in the map)

3) Make interactable objects like vases and others to be destroyed if you step or dodge roll on them

It's not fun getting stuck between them.

4) Better minion AI and controls

Command Minions do nothing most of the time.
Last bumped on Dec 15, 2025, 5:01:42 PM

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