Lord of the Wilds Spirit reservation

TL;DR
Please fix the spirit reservation for this perk to be 50% in reality not on the paper only.
Cause right now it's 100%, it doubles the cost of any non-minion spirit skills.
Last bumped on Dec 16, 2025, 8:27:56 AM
Bumping the topic.
Reason - new patch just landed, and the issue still exist.
It isn't a bug. It's divisive. So for example if you have -50% spirit reserve efficiency (because of this Keystone) & a Non-Minion Spirit Gem that cost 30 -> 30/0.5 = 60. So it indeed double your spirit cost.
Last edited by Djirane#4170 on Dec 16, 2025, 8:06:06 AM
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Djirane#4170 wrote:
It isn't a bug. It's divisive. So for example if you have -50% spirit reserve efficiency (because of this Keystone) & a Non-Minion Spirit Gem that cost 30 -> 30/0.5 = 60. So it indeed double your spirit cost.


I'll admit the wording is not intuitive but the math does make sense.

I tried it out in game and honestly it's kind of an awkward keystone unless you're only going to use minion spirit gems.

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karsey#2995 wrote:
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Djirane#4170 wrote:
It isn't a bug. It's divisive. So for example if you have -50% spirit reserve efficiency (because of this Keystone) & a Non-Minion Spirit Gem that cost 30 -> 30/0.5 = 60. So it indeed double your spirit cost.


I'll admit the wording is not intuitive but the math does make sense.

I tried it out in game and honestly it's kind of an awkward keystone unless you're only going to use minion spirit gems.



If you get a good sceptre with around 175 spirit on it you can get quite a bit of aura buffs by clicking it. I added vitaly, clarity, and precision with it. I think its more of a later game thing. You can also put the augment thing that gives you 10% skill speed if youre shaman with that one node. Im sure there are other ones but im in ssf and thats the only one ive seen with a useful mod.

So precision + clarity + vitality + 10% skill speed not bad for 1 keystone.

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