Feedback: Please Always Make Endgame Changes In "League" Patches
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Hi GGG,
I understand it's hard. But if you know you're scrapping the current endgame system in 0.5 anyway then you don't need to be so conservative in your changes... Please consider more progression-based changes in a "minor" update like 0.4. The current endgame strat is the same as the last league's; it's "solved" soo hard. Changing pack sizes doesn't change that at all. If your algorithm is going to decide which maps we can run, at least change the algorithm so that it creates a more "even" number of "Strand-like" maps to "Maze-like" maps. People would complain so much less about the game if you adjusted being stuck running the same miserable layouts over and over. And people would be fine with some slower, less linear maps if they were just delivered to us in a better rate of occurrence. Either that, or make biomes "larger", so that you can actually uncover 25 strand maps to run back to back. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Dec 15, 2025, 10:18:37 AM Last bumped on Dec 15, 2025, 5:21:41 PM
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" Bro this is the internet. People are gonna complain and shift the goal posts no matter what. |
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Some of said complaints are valid. Like how each league's endgame should get shaken up. GGG knows this from poe1 experience, that refraining from significant change hurts the game more than it helps.
While it is true that 3.19 and other archnem patches where they made tons of drastic changes were bad (not to excuse the toxic community response that followed) - it's still better to make drastic change and fail. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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