Recurring campaign problems
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Hi guys.
Want to give a little feedback about campaign, the problems I see every time I play 1. First Act quests are very annoying. This is mostly about Una quest - you need to teleport 3 times to complete it - first you need to find the tree, then all the pieces in the other location, then you go to the blacksmith, then you need to go to the tree, then you find Grim Tangle, then you go back to the town and then you finally pass to the next location. I leveled up 20-25 characters, maybe more. And when Im going solo, I dont mind this quest too much. Tomorrow I played with a friend who has a lot less experience in the game. He forgot to take one of the pieces needed for the quest, and I mechanically proceeded through Grim Tangle. He couldn't. It took like 10 minutes to figure out the problem, and then we needed to farm the pieces all over again (not knowing which piece he actually needed). And then all this teleporting for another few minutes. The guy was like "Omg, lets go play Diablo 4, it's way more straightforward with its quests". Can you please consider making POE2 quests more like POE1? What I actually love about POE1 quests - you dont need to take them mostly when you know where to go. You just do them and then you go to town whenever YOU want and turn them in. 2. Matlan Waterways sucks. I cant stress this enough. This location is so bad and so stupid, so long and so unfair. Every time I go through Act 3 I tremble with disgust when I reach this zone. Now, for more constructive feedback: - This zone is too long with nothing interesting to do or to fight. - It has few waypoints and if you die somewhere between you need to go all the way back. - Pulling switches adds only boredom, there's no strategy involved, you just use trial and error: if you cant go this way, you go that way and activate a switch. - Location is unappealing to look at. It's all greenish-yellow coloured and enemies blend with it. How to make it better: - Add a boss that wanders through the level or some secrets at random corners of it. - Add 2 more waypoints and/or make this zone half as long - Remove the switches or make few of them. Make the level more straightforward, this shouldnt be a labyrinth. - Maybe make a few different zones within the level - maybe one pool is more corrupted or something and there are different monsters. Last bumped on Dec 15, 2025, 4:41:09 AM
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