Deleting loot on death in campaign is utter dogshit and turns people away
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Introduced my friend to the game for the free weekend.
After having to explain to him that dying just deletes all drops he stopped playing. Keep this shit for the endgame. Last bumped on Dec 15, 2025, 5:31:15 AM
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not like the drops in the campaign matter all that much.. but if you see something you want to pick up, play a little defensively until you clear enough to get it. don't just beeline it for the shinies.
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" No need to tell me that. This is about making the early game not utterly suck for newcomers, though. |
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Well, there is truth to that, the drops in the first 3 acts are so bad you might feel better not looking at them
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" I guess thanks for reminding me that the only thing that blows harder than the new player experience is the insanely gatekeeping community. |
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" Value of item scale with progression. A rare wand is not even worth showing up in Map, but if you find it in act 1? Bet my muscular golden arse that I will snatch it like a Divine orb. When you have nothing, a trash piece of gear is infinitely more value able than an empty slot. When you are completely new and have no awareness of the economy, as well as you have literal salvaged trash for gear, losing a piece of Unique in early campaign would be straight up the deal breaker blow. I do not know how you can even do the first 3 acts without picking up gear and constantly looking for upgrade from drops, but I guess there is always another way that one will not realize. |
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+1
dont remove loot from death I dont like it. |
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" Well, that game is obviously not for your friend, because if that alone causes him to quit, he would NEVER have been happy with it for multiple reasons. Apart from that, how are a couple of deleted drops when you die even an issue? It's not like the items get deleted from your inventory, it's only what you have not picked up yet and how much can that be? The worst scenario is if you beat the boss and die at the same time, but how often does that happen really and how often are the drops so valuable it's a real loss? PoE2 does have some issues but how somebody can get their knickers in a twist over such chickenshit is beyond me. |
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if anything, the game needs to be less hand-holdy forgiving in campaign. people blow through it w their power fantasy then hit a wall and cry because all of a sudden it's not the same experience. the endgame experience shouldn't be such a black/white difference from campaign.
campaign should slowly introduce more and more mechanics/stat/skill-checks and ramp up. but some things should be present from start to finish. Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
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" You die once and you learn it. If it keeps happening, it's not the games fault. |
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