Brughor, The Insatiable needs to be reworked.....

This is a terrible boss both in campaign and in endgame maps...

He is very tanky and has huge AoE attacks which is fine, a bit hard while being melee but so be it, that isn't my problem.

My problem is that he constantly goes CC immune in the phase when he stomps the ground sending out fissures... My whole build is relying on stunning the boss, so I can use Wing Blast to get a power charge and actually deal dmg.
But the phase is so often and so long that I get his stun bar maybe 20% up, then he phases and loses the stacks in his bar after a time, so he ends up having maybe 5% cc bar after the stomp/walk phase.. then I can get him up to 35% then he phases again and loses some of the cc bar again.. this goes on for 4-5 phases before I can finally stun him, get my power charge and deal actual damage to him.
But then he is so tanky (I kill all map bosses usually in seconds) that he doesn't die and I have to start over..

Also, I am melee, so I can't attack him during the stomp phase because it hits to hard + the fissueres auto aims, so they will stack on top of the damage..
So I have to run around waiting for that phase to be done, cc him some more, wait for the phase, cc him some more, wait for the phase etc....

This feels absolutely terrible! It's not enganging or fun when all you do is run around a boss in circles trying to survive for 80% of the fight and you can't even attack him...

Please change the frequency or length of the phase or don't make him have CC immunity during the phase so I can actually stun him and get charges and deal damage... Either way, it's a terrible boss fight and not fun what so ever.. just tedious and annoying..

Thanks!
Last bumped on Dec 14, 2025, 7:03:02 PM

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